Author Topic: Daily Builds 1.0 - 1.4  (Read 250873 times)

2016-01-11, 00:32:15
Reply #690

denisgo22

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 Solution for multimap texture is excellent, i hope///But may be also /batch remove/textures button???
And Photon Mapping???especially for caustic's???
Something new???Or something very old??
« Last Edit: 2016-01-11, 08:06:25 by denisgo22 »

2016-01-11, 03:13:53
Reply #691

Dom74

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a sub-object element mode should be a great help.

2016-01-11, 08:51:27
Reply #692

Bormax

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Hi

Tried now to install the latest build, but got following messages. Max starts but it miss Corona render engine.

I have Max 2014 and I used files downloaded from Dropbox 2013-Release folder. I unpacked them to the 3ds Max 2014 root folder as I did always. Before this build I had Corona 1.3 with no builds installed

2016-01-11, 09:07:10
Reply #693

Ondra

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there are new DLLs, run the installer in root directory first
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-11, 09:44:33
Reply #694

romullus

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Where's the LIKE button when it's needed?! :] Excellent addition!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-01-11, 09:49:46
Reply #695

Bormax

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there are new DLLs, run the installer in root directory first

Now it's working! Thank you Ondra!

2016-01-12, 12:40:43
Reply #696

romullus

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New builds shows excessively high ray/samples numbers during GI precalc phase. However during rendering it gradually falls to normal values. Is it normal behaviour?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-01-12, 13:01:15
Reply #697

Ondra

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probably not, can you mantis it?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-12, 13:46:11
Reply #698

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-13, 21:46:22
Reply #699

Bormax

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Hi.
Trying now new build. It works fine.
In one of previous build's (17.12.2015) changelog read "Global speedup: 5-10% faster rendering in all scenes". Tried now to compare rendering speed with clean 1.3 version, made a few short time renders - clear Corona 1.3 gave me 1 pass more than today's build, and pictures look the identical

2016-01-13, 21:57:41
Reply #700

Ondra

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there are cases where it works better, and where it works worse. From 3 measurements we are able to get 4 different times ;). When we do tests, we see that PCs randomly drop performance by up to 20% for half an hour, then go back to regular performance - could be antivirus, updates, ... So only reliable thing is doing a lot of measurements and averaging them (which came out to about 7% here for us ;))
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-13, 22:11:18
Reply #701

Bormax

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Thanks Ondra!
I'll try longer renders to compare. But anyway, that's great to know that new speedups are coming! Thank you!

2016-01-16, 08:54:24
Reply #702

romullus

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  • .conf files now have human-readable properties for GI solvers, render engines, …

Does older numeric propertie's naming still works? It was much easier to change something without knowing exact propertie's names.
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2016-01-16, 15:19:46
Reply #703

Ondra

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nope. I will add it
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-16, 16:07:59
Reply #704

romullus

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Thank you!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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