Author Topic: Daily Builds 1.0 - 1.4  (Read 244899 times)

2015-12-29, 10:11:57
Reply #675

romullus

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There was hope for a moment, but... i searched map browser for such map and coudn't find it.
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2015-12-29, 10:53:25
Reply #676

maru

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Can you send a scene where this happens? :D
Marcin Miodek | chaos-corona.com
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2015-12-29, 15:24:25
Reply #677

romullus

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This happens in every single scene. Today i started max and CEM window popped right away in empty scene. I'll try to reinstall Corona and see if it helps.
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2015-12-29, 18:49:54
Reply #678

maru

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Ok, but can you send any, even empty scene? I hope it's not infectious. :O
Marcin Miodek | chaos-corona.com
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2015-12-29, 19:15:16
Reply #679

romullus

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Ok, looks like i found source of this problem. Apparently that malicious map #12 is in my material library after all. Strangely, search by name in material browser doesn't reveal it, maybe it's because that said map is saved as a part of material and not as a separate map. Anyway, if material library's rollout that contains offending map is open, CEM shouts about it, even if that map is not present in scene and/or in SME view. I think such behaviour is overcautious. And a bit annoying to say at least :]
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2016-01-05, 15:40:02
Reply #680

romullus

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Probably not a best place to ask, but didn't want to create separate topic. Crop rendering mode isn't working with interactive. Can we expect this to be addressed in future? I find crop more convenient than region when doing localised test renders, due to much smaller VFB this mode requires.
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2016-01-05, 16:40:17
Reply #681

maru

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It looks like the main problem is that vfb cannot be scaled below some value. You could use blowup and scale down vfb, but it looks like it's impossible.
Marcin Miodek | chaos-corona.com
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2016-01-05, 16:54:08
Reply #682

romullus

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Blowup isn't the same - it won't keep resolution intact.
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2016-01-06, 02:51:48
Reply #683

snakebox

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Is there any expectations for when the daily builds of... 1.4? will start up again? I remember something a rework happening for OSX etc.

Anyway just curious, hope everyone had a good Christmas and new years.

2016-01-06, 08:42:46
Reply #684

Ondra

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we are moving our office, so give us few days... ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-06, 09:10:08
Reply #685

johan belmans

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moving again? Hopefully the previous one was too small :-)

2016-01-06, 10:31:47
Reply #686

Ondra

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too small and cold ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-01-10, 09:47:04
Reply #687

atelieryork

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Hey guys. Hope the move went smoothly!

How are things going with Vr support these days?  The latest daily build is great but we are having issues getting it to play nicely with gear Vr. Some simplified dropdown options for various Vr devices would be great to remove the need to fiddle with eye distance and all that.

And the Orbx viewer is super impressive. Any plans to support this or push out your own version?

Our ultimate hope is for a stereo 360 walk-through tour app.

Hope you know that a lot of people are very keen to see Corona offering full support for Vr ;)

Cheers,
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2016-01-10, 10:56:47
Reply #688

FrostKiwi

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Some simplified dropdown options for various Vr devices would be great to remove the need to fiddle with eye distance and all that.
As I understand the matter, VR devices cover a range of interpupillary Distances.
In case of gear VR for example it would be 55mm-71mm.

For every person there is a perfect dstance and I did come across a list of "media values" that work well for the vast majority of people.

While a drop down list with the distance boundaries would be nice, it's counterproductive.
If you wish to fake or do some extra stereo trickery, like doing some vertigo style pupil dilation or drug-VR experience you would want to push it further out then allowed.
It's the artist's job to knw what device he works with, getting tables on eyedistance harcoded would be more trouble than worth.
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2016-01-10, 23:40:44
Reply #689

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)