Author Topic: Daily Builds 1.0 - 1.4  (Read 248017 times)

2015-10-16, 12:00:56
Reply #525

pokoy

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Really like the recent improvements, can't wait to finish all projects and dive into the miracles of the latest dailies ;)

2015-10-16, 18:15:44
Reply #526

Ludvik Koutny

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Some really epic IR speed improvements coming to new build :)

2015-10-17, 22:29:00
Reply #527

selant

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in my 3dsmax directory, the files are ending with 2014. Such as :

Corona2014.dlr
CoronaUtils2014.dlt

Which versions am i supposed to update to use daily builds ? I cant find 2014.

2015-10-17, 22:52:25
Reply #528

Ondra

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delete the two 2014 and use 2013, they will work
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-18, 16:54:58
Reply #529

snakebox

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Some really epic IR speed improvements coming to new build :)

Are there any speed improvements coming to normal rendering too? :P  plz?

2015-10-18, 16:59:29
Reply #530

Juraj

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Some really epic IR speed improvements coming to new build :)

Are there any speed improvements coming to normal rendering too? :P  plz?

just render your finals in IR *trolling over* ;- ).

I find IR already decently responsive and fast but I find it strange how slow it reacts to Sun object angle changes. Simply rotating HDRi is instant, but Sun object not so much.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
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2015-10-18, 17:09:51
Reply #531

Ondra

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There was some improvement in regular rendering related to light sampling. More is coming in 1.4

Some really epic IR speed improvements coming to new build :)

Are there any speed improvements coming to normal rendering too? :P  plz?

just render your finals in IR *trolling over* ;- ).

I find IR already decently responsive and fast but I find it strange how slow it reacts to Sun object angle changes. Simply rotating HDRi is instant, but Sun object not so much.

Can you record a show video showing the problem, or provide a scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-18, 17:10:53
Reply #532

Juraj

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Yes, can give you a scene.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2015-10-18, 17:11:08
Reply #533

Ondra

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Some really epic IR speed improvements coming to new build :)

Are there any speed improvements coming to normal rendering too? :P  plz?

BTW the IR speed improvements are latency improvements, not convergence
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-21, 02:37:42
Reply #534

Javadevil

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With the error message,  it would be great if you could click on it and it would bring up the bitmap loader so I could load up the missing texture.

cheers

2015-10-21, 13:36:37
Reply #535

visualart

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Wow, testing the latest with the numa node support.
Me so happy !!! nice work guys !!!!


2015-10-21, 13:46:15
Reply #536

atelieryork

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Nice! Suddenly my 48-core feels old hat...
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-10-21, 19:16:38
Reply #537

visualart

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Did you notice the rounded corners are gone from the shaders ?

2015-10-21, 19:36:20
Reply #538

lacilaci

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Did you notice the rounded corners are gone from the shaders ?

there is a "CoronaRoundEdges" Texmap for it now.

2015-10-21, 19:44:08
Reply #539

antanas

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Did you notice the rounded corners are gone from the shaders ?
http://clip2net.com/s/3pbQlRz hmmm - it's not gone, or are you referring to the one which was removed from material's advanced options quite a while ago ?

lacilaci was a bit faster than me ))