Author Topic: Daily Builds 1.0 - 1.4  (Read 244916 times)

2015-07-24, 11:49:06
Reply #270

romullus

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can you upload me the scene? I will debug what is causing the difference

Uploaded scene: 1437730942_legacyswitchb1.2.7z

It is saved in 3ds max 2014 with jul 16 build. Disregard message about missing textures, please - those are not needed.

I've added two additional spheres. One with legacy material imported from pre GGX fix build, other with freshly created material. Strangely enough those two spheres renders exactly as you said it should in 1.2 build, but rest of the scene renders wrong. At least that's how i understand it.
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2015-07-24, 17:05:26
Reply #271

pokoy

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Another strangeness here.

I have a file that opens and saves fine with db '2015-06-20 1.1 legacy hotfix' (which I worked on with) but will not save with any of the newer builds. It just stalls when it creates the temp max file, leaving it at 32kb. The file didn't save even after 30 minutes of waiting. What's interesting is that the file takes quite long to open with the newer build, whereas it opens normally with the older build.

There's nothing special about that file, the only thing that stands out is thousands of instanced objects using CoronaMultiMap and a CoronaScatter object... I really can't think of anything else, and trying to reproduce didn't work. Sorry for the vague description but the fact that it behaves this way with the new builds only (starting from 17 Jul) may help.

EDIT
Merging into a new file seems to help, saving works and is much faster now.

« Last Edit: 2015-07-24, 17:32:41 by pokoy »

2015-07-26, 14:26:53
Reply #272

juang3d

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DR from 1.1 works in DB?

Because I'm getting light/dark stripes in DR with 1.1, no plugins, no weird textures, max 2016, so I'm upgrading everything to latest DB for 2016.

Cheers
« Last Edit: 2015-07-26, 14:41:10 by juang3d »

2015-07-26, 14:53:38
Reply #273

juang3d

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It works, but I'm still getting light/dark bands all over my render, there is not way to achieve a successful render, and as I said no extrange plugins, or textures :P

Cheers.

P.S.: BTW Everything is windows 10 10240 (RTM) insider build fresh install, just max and Corona.

2015-07-26, 23:22:07
Reply #274

Ondra

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can you upload me the scene? I will debug what is causing the difference

Uploaded scene: 1437730942_legacyswitchb1.2.7z

It is saved in 3ds max 2014 with jul 16 build. Disregard message about missing textures, please - those are not needed.

I've added two additional spheres. One with legacy material imported from pre GGX fix build, other with freshly created material. Strangely enough those two spheres renders exactly as you said it should in 1.2 build, but rest of the scene renders wrong. At least that's how i understand it.

fixed, it was caused by having old scene with LEGACY OFF loaded into new build. Thanks
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-27, 09:19:59
Reply #275

romullus

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Thanks to pokoy for spotting this :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-07-27, 13:17:36
Reply #276

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-27, 18:05:06
Reply #277

Ondra

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RC2 is out
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-27, 21:47:22
Reply #278

ihabkal

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It works, but I'm still getting light/dark bands all over my render, there is not way to achieve a successful render, and as I said no extrange plugins, or textures :P

Cheers.

P.S.: BTW Everything is windows 10 10240 (RTM) insider build fresh install, just max and Corona.


juang3d you need your render notes to be pointing at a network folder that contains all textures which have proper paths in your scene. I got DR to work fine here after I did that.

2015-07-27, 22:04:04
Reply #279

ihabkal

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Hi Ondra,
for the Corona Bitmap to be usable in network rendering scenarios you need to make it so the asset manager capable of collecting the bitmaps and update their paths to new network folders, thanks!

2015-07-28, 09:41:26
Reply #280

juang3d

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Hi ihabkal.

Thanks for the suggestion but I already have everything pointing towards a shared network folder that I have mapped as X drive, so that can't be the problem.

I'll have to do some tests because backburner is working fine.

I'll do a post in the help forum once I do some testing, it will be a better place.

Cheers and thanks!

2015-07-28, 09:57:06
Reply #281

Frood

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[...] a shared network folder that I have mapped as X drive, so that can't be the problem.

It can. If you donĀ“t use UNC-paths and run your BB-server as Administrator or just as another user (system or whatever) that account may not even has your "X:" drive mapped. A good way to check this is to run BB-server interactively as the current (logged in ) user who has your drive mapped already. But I presume you already tried this.

Good Luck!


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2015-07-28, 11:45:54
Reply #282

pokoy

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Were there any changes made to IR rendering in 1.2? It feels less responsive when compared to 1.1 and I'm sometimes getting UI flashes and temporary freezes when accessing maps in materials. It may be a subjective impression only but it seems less responsive for me.

2015-07-28, 11:56:23
Reply #283

Ondra

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nothing I know about
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-28, 12:10:32
Reply #284

Ludvik Koutny

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Were there any changes made to IR rendering in 1.2? It feels less responsive when compared to 1.1 and I'm sometimes getting UI flashes and temporary freezes when accessing maps in materials. It may be a subjective impression only but it seems less responsive for me.

Could you pack up the scene and upload?
https://corona-renderer.com/upload/

It would be very unfortunate if 1.2 got released with another IR slowdown.