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Chaos Corona for 3ds Max
[Max] Daily Builds
Post-1.0 Daily builds changelog
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Topic: Post-1.0 Daily builds changelog (Read 40759 times)
2016-03-28, 22:30:30
Reply #105
Ondra
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Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Added velocity render element prototype
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2016-04-04, 21:31:44
Reply #106
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Some internal rewriting of stop/cancel support. Report any problems, it is experimental: do not deploy on large scale production.
Added %pe - render stamp sample error
Fixed DR vs. adaptivity issues - adaptivity had to be disabled on render slaves until 1.5
Fixed bug in denoising
https://corona-renderer.com/bugs/view.php?id=1679
Using non-zero contrast no longer destroys HDR images.
Fixed chrome freezing while rendering (again)
Cancelling the render in 3dsmax dialog now stops denoising
Denoising can now be stopped in corona VFB by using “discard” option
Cancelled render now does not wait for DR contributions from other computers
Fixed crash when enabling/disabling adaptivity during IR session
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2016-04-05, 15:14:23
Reply #107
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed blank DR tab in some situations
https://corona-renderer.com/bugs/view.php?id=1692
Scatter
Viewport display is MUCH faster when there is a lot of instances and most of them are hidden. FPS comparison attached
Generating instances is now multithreaded. Speedup for typical quad core i7 is about 5 times
Added option to use density to control scatter instead of absolute instances count
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2016-04-08, 23:36:41
Reply #108
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Resuming render now properly works with denoising
Resuming render now also loads old statistics from the file
Added misc warnings to texture baking in case scene contains something unsupported
Texture baking now disables motion blur and image filtering
Added interactive and multiple render region drawing into Corona VFB
. Shift draws a new rectangle
«
Last Edit: 2016-04-08, 23:50:05 by Ondra
»
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2016-04-09, 17:31:15
Reply #109
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Some quick bugfixes
Fixed VFB clamp + denoising bug
https://corona-renderer.com/bugs/view.php?id=1705
Fixed VFB getting stuck when resizing
Noise limit no longer stops render when rendering elements only
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2016-04-10, 12:36:38
Reply #110
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed VFB spinners not working
Negative eye distance now works in VR camera
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2016-04-11, 20:52:28
Reply #111
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Possibly fixed “DR render ending too soon” with adaptivity errors
Fixed scatter generating different distributions on different computers
Dramatically fixed displacement quality in certain situations
Switched rendering of all Corona Light/proxy/scatter display modes to nitrous. Drawing a lot of Corona objects (proxies/scatter in wire/pointcloud mode or CoronaLight) in a scene should now be faster.
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How to get minidumps for crashed/frozen 3ds Max
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2016-04-12, 13:21:18
Reply #112
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
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How to get minidumps for crashed/frozen 3ds Max
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2016-04-14, 22:31:02
Reply #113
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed slow rendering when moving around the multirender region
Fixed: Corona Bitmap loader does not remember the file name of the missing bitmap
Fixed: Label of IES button broken in CoronaLight (i.e. only the file name is used as the button label)
New wxwidgets - DLL update is required - done automatically in the installer in this build
Added VFB history and comparison - still work in progress
Fixed denoising not working with VFB clamp
Added option --noGui to run DR server without UI
DR server can again run under “SYSTEM” user account
Fixed display of pointclouds
Clicking on line between light and target now selects both the light and target
Fixed CoronaLight selection in wireframe mode:
https://forum.corona-renderer.com/index.php?topic=11321.new#new
Added corona scatter option to show pointclouds in viewport
Added hue randomization to corona multimap
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How to get minidumps for crashed/frozen 3ds Max
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2016-04-18, 20:42:36
Reply #114
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Corona bitmap now works as viewport background
https://corona-renderer.com/bugs/view.php?id=1101
Fixed tooltips not disappearing:
https://corona-renderer.com/bugs/view.php?id=1402
Fixed DR list of nodes not updating when resetting parameters
https://corona-renderer.com/bugs/view.php?id=1697
Added manual “add” button to the history tab
FIxed crash in render history when items from VFB are deleted
Fixed crash when right-clicking mismatched VFB history item
https://corona-renderer.com/bugs/view.php?id=1734
Fixed coollines(™) alignment problem
https://corona-renderer.com/bugs/view.php?id=1743
Fixed image filter type/width not updating in interactive renderer
Fixed CoronaScatter + CoronaLight + Interactive
https://corona-renderer.com/bugs/view.php?id=1733
Denoising now requires 2 finished passes, not 3
https://corona-renderer.com/bugs/view.php?id=1740
Fixed incorrect cursor in VFB fields:
https://corona-renderer.com/bugs/view.php?id=1736
Waiting for DR slaves now happens before denoising is run
Image size mismatch is now shown in the VFB history tab
Fixed denoised image going black when using DR
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2016-04-21, 15:54:48
Reply #115
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
New build with installer, supports max 2017
Fixed DR + adaptivity causing premature stopping of the renderer
https://corona-renderer.com/bugs/view.php?id=1698
Fixed bokeh rotation degrees vs. radians
https://forum.corona-renderer.com/index.php/topic,11594.0.html
Fixed typical SLR sensor sizes in tooltips
Fixed: Rendering does not stop when Noise limit is EXACTLY reached
https://corona-renderer.com/bugs/view.php?id=1745
Implemented: Clear button should bring prompt dialog
https://corona-renderer.com/bugs/view.php?id=1748
Fixed: History - mismatch info overlay doesn't updates properly
https://corona-renderer.com/bugs/view.php?id=1747
Consistently renamed new render elements
https://corona-renderer.com/bugs/view.php?id=1691
Misc UI tweaks
Changed default image filter to “tent”
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How to get minidumps for crashed/frozen 3ds Max
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2016-04-23, 12:17:33
Reply #116
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
CoronaSky can now be displayed in max viewport
Misc UI tweaks
Cleaner VFB render regions drawing, without handles
Better default autosave directory
Added button to open the current autosave directory
Beauty render element now defaults to 0% denoising
Moved all parameters from 1.4 UI group in performance to where they belong
Added VR camera tooltips
Added 1.4 parameters tooltips
VFB smiley rotating direction is now different for IR vs. non-IR mode
Noise level is now properly computed for the entire image when using Corona VFB regions
VFB renderstamp now again renders with non-antialiased font
Added buttons to remove item from render history, to save it to disk, and to resume its rendering
Misc bugfixes in render history
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
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2016-04-24, 00:01:39
Reply #117
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Fixed crash when using panorama exporter utility
https://corona-renderer.com/bugs/view.php?id=1763
FIxed: unnecessary 3dsmax VFB window pops out for texture baking:
https://corona-renderer.com/bugs/view.php?id=1777
Interactive renderer now properly updates when render selected mode: viewport selection is used, and viewport selection changes
https://corona-renderer.com/bugs/view.php?id=1407
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How to get minidumps for crashed/frozen 3ds Max
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2016-04-24, 23:16:21
Reply #118
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
New daily build in few minutes. Complete installer, because there is an upgrade of DR server
Made DR server work with max 2017
Fixed: Memory not being released when render elements are deleted
https://corona-renderer.com/bugs/view.php?id=1667
Misc UI tweaks
Estimated time left is now printed into the Corona log file
Added option for VR eye convergence distance to use the camera focal distance
https://corona-renderer.com/bugs/view.php?id=1552
Fixed scatter not updating properly in viewport when scattering on an animated object
https://corona-renderer.com/bugs/view.php?id=1761
Fixed scatter not refreshing in viewport when pressing “Update now”
https://corona-renderer.com/bugs/view.php?id=1765
All include/exclude lists now show number of objects included/excluded
https://corona-renderer.com/bugs/view.php?id=1771
Fixed scatter “convert to geometry” sometimes producing incorrect results
https://forum.corona-renderer.com/index.php/topic,11097.0.html
Portal material is now invisible in masks and does not interfere with “render only selected”
https://forum.corona-renderer.com/index.php/topic,10447.0.html
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Rendering is magic.
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How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2016-04-28, 22:43:07
Reply #119
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Post-1.0 Daily builds changelog
Misc UI tweaks
Fixed one more case of scatter on animated objects not updating
Corona DR now properly renders frames with negative numbers (epic hack alert!)
https://corona-renderer.com/bugs/view.php?id=1766
Corona now efficiently samples more than 255 lights in the scene
Fixed issue where incorrect number of passes was rendered by progressive renderer when pass limit was set and extremely small render region was in place
Fixed: falloff map locks transformation of object in interactive mode
https://corona-renderer.com/bugs/view.php?id=869
Fixed: distance blend mode of falloff map uses world instead of camera origin
https://corona-renderer.com/bugs/view.php?id=1209
Fixed: particle age + interactive crashes:
https://corona-renderer.com/bugs/view.php?id=1370
Fixed: denoiser occasionally creating dark artifacts around fireflies
Fixed: Lights in ortho viewport disappearing:
https://corona-renderer.com/bugs/view.php?id=1762
Fixed: Point cloud mode in Scatter/Proxy doesn’t display anything in DirectX 9
Fixed: Target line of Corona Sun/Light and Corona Sun itself disappearing in viewport:
https://forum.corona-renderer.com/index.php/topic,11651.msg75231/topicseen.html#new
Fixed: Corona Light self-shadowing in 3ds Max viewport
Fixed: DR freezing during parsing when using a LOT of Corona bitmaps on a network drive
Some error messages are now displayed only once
Corona VFB: Render regions are thinner and opaque
3ds Max native normal map texmap is now supported.
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
Post-1.0 Daily builds changelog