Hi! Apologies for the delay, so my testing shows the following:
- I can't replicate the "broken" alignment between faces that you are showing here. Using cut and paste in Photoshop, everything looks fine and lines up as expected.
- I have noticed that the new High Quality Filtering should be disabled, as it will filter across the "faces" of the cube, causing color bleed from one projection into another. So be sure to use the old filtering when doing cube maps
- Probably best to leave denoising off. In C4D at least, with a very high level of denoising (set to 1, and I didn't run it for that many passes), it did lead to some unwanted effects. So either more passes and much lower denoising blend, or just no denoising, may be the way to go. I will try and test some more there.
- Attaching a cubemap render from C4D, using the free scene from Slashcube. Also attaching the "cut and paste" version where you can see it matches up with no seams.
- I didn't find any problems between using a mono cubemap and stereo (6:1 for mono, 12:1 for stereo)