Author Topic: Corona Renderer 1.6 Release Candidate 10 is out now!  (Read 3093 times)

2017-04-21, 13:49:45

TomG

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Corona Renderer 1.6 Release Candidate 10 is out now!

Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location: https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40a

(NOTE - to avoid scattered multiple threads with posts for each RC, the RC announcement post is being edited to highlight when a new RC is out just in case anyone doesn't watch the daily builds thread :) )

Here are the changes in RC10:

DR
- Fixed slaves occasionally continuing to render after master already stopped
- Fixed slave getting stuck while waiting for assets from master

Image Editor
- Fixed wrong preselection of file name extension in Save all dialog.
- Installer now creates a shortcut on desktop-
- Redesigned the confirmation dialogs when opening/quitting with unsaved changes to make them more clear and descriptive

« Last Edit: 2018-03-12, 15:21:10 by maru »
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2017-04-21, 17:05:23
Reply #1

rendertime

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My Rendering info keeps disappearing ! whilst rendering

2017-04-21, 17:07:30
Reply #2

Ryuu

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2017-04-21, 20:55:42
Reply #3

thilima3d

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Interactive render keeps restarting forever when I use Camera Perspective: Tilt Shift specially on heavy scenes.



2017-04-22, 02:11:45
Reply #4

ihabkal

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Interactive render keeps restarting forever when I use Camera Perspective: Tilt Shift specially on heavy scenes.



yes I had that issue quick fix: disable camera target and it should work!!! let me know.

2017-04-22, 10:01:26
Reply #5

GiulioGas

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Yes, I reported this problem for a previous RC. It seems to be a 3dsmax bug... That's really painful, hope Corona team will find a workaround to solve it (probably is just not possible)

2017-04-22, 11:31:21
Reply #6

alexyork

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Hope so because shift lens + IR = essential for us... :/
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2017-04-23, 15:52:36
Reply #7

Ludvik Koutny

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I guess it would make more sense to create CoronaCamera (and deprecate the modifier), since reliance on Autodesk to do the camera right hasn't paid off.

2017-04-23, 16:30:13
Reply #8

TomG

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All posts prior to this one were for RC 9.
Tom Grimes | chaos-corona.com
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2017-04-24, 03:47:25
Reply #9

ihabkal

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I guess it would make more sense to create CoronaCamera (and deprecate the modifier), since reliance on Autodesk to do the camera right hasn't paid off.
now why didn't I think of that! I have been jumping between physical and standard cameras hoping for a one solution! +1

2017-04-24, 10:05:33
Reply #10

alexyork

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I guess it would make more sense to create CoronaCamera (and deprecate the modifier), since reliance on Autodesk to do the camera right hasn't paid off.

+1 absolutely... would make life so much simpler if everything was in one camera node.
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2017-04-24, 10:29:03
Reply #11

Jens

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I guess it would make more sense to create CoronaCamera (and deprecate the modifier), since reliance on Autodesk to do the camera right hasn't paid off.

+1 This would be great!
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2017-04-24, 10:52:29
Reply #12

chopmeister

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I guess it would make more sense to create CoronaCamera (and deprecate the modifier), since reliance on Autodesk to do the camera right hasn't paid off.

+1 This would be great!

Well not for everyone it wouldn't. :) We use a mixed Corona/Vray workflow and being able to use the exact same Physical Cameras is a great benefit. Justsayin'.