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Messages - alexyork

Pages: 1 ... 45 46 [47]
691
[Max] I need help! / Re: output autosave
« on: 2016-03-01, 10:08:53 »
Great stuff thanks Romullus :)

I'd still request that this be on by default.

692
Hi folks,

We sent a job off to backburner last night, max 300 passes and no time limit. We set the job to have a backburner timeout of 20000 to avoid any issues there.

The job "completed" and the output file saved correctly at 262/300 passes.

"3dsmax adapter : CORONA : Pass 262/300
"Application is down
3dsmax adapter: Autodesk 3dsMax 18.6 shutdown."

Any idea at all how this could have happened? We double checked the max file, including the one BB saves in its own local folder, and there are no time limits set and the pass limit is definitely 300.  If max crashed then there would be no output file, but there is one, so it must have been a "successful" job. Backburner reports it as "completed".

Using 1.3 retail with max 2016 sp2.

Cheers,

693
[Max] I need help! / Re: output autosave
« on: 2016-03-01, 09:46:52 »
Great! Thanks Ondra. Would you consider making this the default? I can't see any reason not to, and it would be very useful to most people I think.

694
[Max] I need help! / Re: output autosave
« on: 2016-02-29, 21:43:31 »
You know what. It would be really nice if the autosave appended the number of passes in the filename. Example: view_01_autosave_001_247_passes.exr etc.

695
Work in Progress/Tests / Re: romullus's wips
« on: 2016-02-29, 15:39:22 »
While i find adaptivity absolutely awesome, i have mixed feelings about denoising. On one hand, in animations like posted earlier, it could be godsend, OTOH i doubt that i will use it often on stills. I'm not a big fan of clinically clean images in a first place, besides i don't quite like those jpeg compression like artifacts after Corona's denoising. While those usually can be seen only in high zoom, it still leaves "dirty" image impression for me.

I agree. But I think if we can simply paint mask between normal and denoised we could control this. The "dirty", "wobbly" areas are visible in some areas of that animation but not in others, so as long as you can easily control this it should still be super useful. I can see myself using it to remove speckles in certain areas, smoothing out noisy large glossy surfaces, spotlight reflections in floors etc.

696
Work in Progress/Tests / Re: romullus's wips
« on: 2016-02-29, 14:21:13 »
Great results...!

Quick question, more related to the denoising feature really - can Corona output a version with and without denoising at the same time? I think it would be ideal if we could blend between them for final renders in post, as some areas become warped during denoising.

Heh I asked exactly about this to Ondra when we talked recently, basically controls for aggressivness of filter, and blending of filtered and non-filtered in framebuffer. He said it's doable, but said it didn't yield positive results from his tests. But that's no definite no :- )

How I planned to use this, was to do this manually, output both filtered and un-filtered results, and mask them with mat-ID  pass for mats with little high-frequency details, like flat painted surfaces. There is no detail that I can loose in white ceiling, but I always have shit-ton of noise there.

Cool. I mean for us it's probably not that important at all to have the blending controls within Corona. I would just like to be able to paint between the normal and denoised versions in photoshop/AE etc like we do now - if a render is a little noisy we'll denoise it in LR then matte between the two in PS manually. Having a sophisticated method for masking might be beneficial too. For now it would be great if there was a simple checkbox "Save Denoised Version Separately" or similar, so we get two files to work with each time.

697
Work in Progress/Tests / Re: romullus's wips
« on: 2016-02-29, 13:38:44 »
Great results...!

Quick question, more related to the denoising feature really - can Corona output a version with and without denoising at the same time? I think it would be ideal if we could blend between them for final renders in post, as some areas become warped during denoising.

698
Work in Progress/Tests / Re: romullus's wips
« on: 2016-02-29, 12:35:28 »
This is great..... can't wait to try this in production!

699
Thanks Maru, that's what I figured. We can load and resume one of the autosaved renders, cancel it and then re-save, which works fine. It's a little cumbersome though. It would be great it it saved out 2 renders each time - one raw and one tonemapped.

700
I thought that might be the case, but the file is still 6k and I though the Corona EXR (the raw one) was double resolution?

Either way I'm not sure if this is the ideal behaviour. I wonder if it would be possible to have Corona save out both a raw version which can be resumed *and* a "proper" version with user tonemapping applied, so you can simply use file directly in post. I guess the workaround is to load the file and "resume" it, then immediately cancel and save it out. Seems a bit cumbersome...

701
Hi folks,

I think I found a bug here, or maybe two related ones.

I have set my main Save File output to Half Float (16bits/channel) EXR in the Common Tab, with zip compression per scanline band, Store Image as Tiles, Save Full Image. When I enable render output autosave in System Tab, any autosaved renders are coming out enormous file size (350mb instead of the proper file which is only 90mb), even though they are the same resolution (6k). So I assume that the autosave renders are not in fact respecting the settings from the Common Tab.

Furthermore, the autosave EXRs have an incorrect white balance compared to the final proper file. They are considerably warmer. Even the _end001.exr file is incorrect compared to the final proper file.

I am guessing there is an inconsistency between the autosave EXR settings and the Common Tab Save File EXR settings.

Cheers,

702
Gallery / Re: Pied à Terre
« on: 2016-02-19, 18:07:41 »
Thanks Marcin! Appreciate the kind words.

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