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Messages - ihabkal

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61
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-20, 05:44:53 »
no crashing here but i do have some coming comments for improvement if needed. Meanwhile check your ram for any defect that might have arisen, random max crashes are almost always a defective piece of ram

62
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-16, 01:53:57 »
8-15 build DR server no longer runs at all, says on all nodes every time you try to run it "the procedure entry point could not be located in the dynamic link library"

63
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-15, 23:05:35 »
somehow i cant get Optix dll working.. I installed custom with AI Denoiser checked. I even installed twice where i then got messages that everything is already installed and skipped.

I have a GTX 1070Ti.. any ideas?

disable your antivirus for a few minutes and re-install, avast blocked the corona installer for me this time, usually it only gives a warning.
uninstall corona completely then reinstall it

64
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-15, 00:38:52 »
Well, guys, I had the opportunity the other day to test the new daily build at the office and I didn't notice much difference between Corona Denoiser on CPU (dual 2696v3) and Nvidia Denoiser on my K1200 ("denoise during render" enabled of course).

It seemed faster on CPU than on my current GPU. Would I feel that much difference if I bought a 1080Ti or I shouldn't even bother with it and just stick with Corona Denoiser and CPU combo?

I have a K2200D at work and it's useless.
For sure 1080TI is much better. It's like comparing a paper weight to a graphics card.

65
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-13, 06:31:25 »
I'm having problems where some DR nodes are not rendering with Nvidia denoiser, and it is the same nodes. they go into a parsing then restart after parsing.

66
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-13, 02:17:21 »
With latest build, i'm experiencing repeating crashes 20-30 minutes into rendering. In all ocasions AI denoiser was running, although i don't know if it has something to do with crashes.

I would really check your GPU temp and see if it overheats!

67
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-12, 00:16:38 »
This denoiser kicks ass this is ridiculous we are getting closer and closer to actual real time final renders!!! good job team,
for animation work it seems I need to install graphics cards on my nodes to take advantage, figure GTX 1060 will suffice for HD animations?
Cheers and keep it up!

68
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-06-15, 03:58:22 »
Hi all.
Sorry if that already asked, how to make that the maps in Corona Material library in 2.0 RC 2 didn't use Real World Scale? Thanks

I am also having problems with the materials the scale seems 300 times bigger than real world...

69
Latest built random crashes rendering an animation with shadow catcher material. Same scenes renders fine without that material.

70
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-03-15, 21:48:05 »
hidden items are still rendering in the 13th version please fix

Maybe you have "Render Hidden Geometry" ticked in Common tab of Render Setup dialog?

Oooops! I'm an idiot! Thanks :)

71
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-03-13, 21:28:36 »
hidden items are still rendering in the 13th version please fix

72
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-03-12, 05:01:13 »
latest build hidden objects in the viewport are still being rendered.

73
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-02-12, 21:51:59 »
There is a bug with the corona camera. When I create a camera by dragging the cursor in the viewport, everything renders fine. But when create it with a single click in the viewport, the render is full red. (3ds max 2018 / daily 2018-02-08)

check if the target and camera are in the same exact XYZ position.

74
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-01-12, 03:02:07 »
yep, it is "1 gigabyte memory saved per 125M unique polygons". It is nothing dramatic, I am currently working on making something way better for scenes with motion blur.

I think it is dramatic, very good. Ram is so expensive right now.

75
[Max] Daily Builds / Re: Daily builds version 2
« on: 2017-11-24, 19:54:17 »
How can I add these lights to the lightmix?

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