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Messages - ihabkal

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47
is there a notification or mailing list for when you guys release hotfixes? by mere chance I came here and saw the posts above.

48
since we are casual if anyone updated to max 2019.3 and had issues with corona compatibility let us know please.

49
forget the light solver, how can I get the 2019 Grow Ivy please? or are you still using an older version?

50
vray's code is hard to digest...lol just kidding don't ban me!
I am having a great time actually no problems here but the new light solver is off. no isues at all loving it.

51
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-10-30, 04:05:25 »
It's really great that CoronaColorPicker can remember the "states" in the upper right corner, yet it's behavior is incorrect since "Value" always show sRGB numbers even when you selected to show linear. - check attachment

Please fix it before the final 3.0 release if you can.
thx


I've been pushing for linear display value for "Value" since Corona Color Picker got introduced. Every time I talk to the Corona team, it seems that this request gets confused with something else, and I honestly don't understand what they confuse it for. I see the RC is almost ready and it results in me clenching to my pillow at night, crying inside.

Every studio/person out there that deal with real world reflectance values, knows that we need linear display for "Value".

This long time "bug" / feature request has now turned into a meme



This is the best way I can describe the current problem.



If you have to deal with real world paint values and scanned values, please let your voice be heard so we can get this quality of life feature implemented.

so this is why I have to cheat my colours every time I get paint values and they don't look the same!!!

52
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-27, 05:39:20 »
That displacement map is 8 bit, it has only 256 shades of grey. As bad as my sight is, i think i can still see that this map has no micro details in it :]

this reminded me where I read that for hollywood level stuff they only use 16bits for bump and displacement maps.

53
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-26, 14:24:15 »
I'm facing some instability issues after update 2 3dsmax 2019, please guys take this update into consideration when you do your programming it seems Autodesk has pulled a fas one and made some changes in the code.
Believe it or not, turned out Anima 3.5 was crashing max every 5 minutes, I removed it and max was stable all night. they just released it yesterday. This was hard to figure out as I had installed max 2019 update 2, new Nvidia drivers, new Corona build, new anima, and new 10GB card same week so took me the whole day to figure it out.

54
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-26, 03:32:39 »
I'm facing some instability issues after update 2 3dsmax 2019, please guys take this update into consideration when you do your programming it seems Autodesk has pulled a fas one and made some changes in the code.

55
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-23, 06:56:25 »
Actually, a good reason for having the option to disable it is if you need to re-render (a part of) an older job you may have to make sure displacement doesn't look different.
or do it like me every time I am asked to redo a project I make it look better lol

56
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-16, 15:38:59 »
something very depressing going on here, I think it's embree related, my Threadripper is doing 60 to 70% cpu load tops. I used to always see 100%, tried stress test with CPUZ for 100% temps and cooling are good.
I think we're back on track, I re-opened and tried and played with the developer settings, somehow i got back to 100%, and from 14 hrs to 2 hrs estimated render time. almost 2:AM here got to get some rest but hopefully it was just a settings fluke.

57
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-16, 15:10:04 »
something very depressing going on here, I think it's embree related, my Threadripper is doing 60 to 70% cpu load tops. I used to always see 100%, tried stress test with CPUZ for 100% temps and cooling are good.

58
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-11, 07:16:31 »
is anyone having backburner issues? like not rendering at all through backburner? could be my setup...

59
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-05, 23:34:50 »
Hello everyone) I found a different bug with ai denoiser in my test animation rendering. it happened at 55 frame. Some  lightmix passes are showing the renders with some artifacts another are black.
i've attached screenshots.
i think that will be a helpful for corona teem)

Kuch, I have bug with light dots too. Looks like this bug is combine of New Light sampler and AI denoiser. When New light sampler is off - this problem not occure. But when I use corona denoiser with New light sampler this problem gone too.
the "new" light sampler has been crashing and artifacting for a year now. better stay off it for production.

60
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-08-21, 03:10:28 »
I am having a great time with the daily build, the optix is oddly effective at low res animation previews i am doing, but the crashes when rendering, it just freezes after X time, is realllly annoying.
but to use in production for animations you need a good graphics card in every render node. How about a utility like the vray denoiser that denoises frames of animations that we can run after the fact and uses optics? that would make it usable for animations I think? and we won't have to drop 10 grands on cards...

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