1
[Max] I need help! / Re: Texture map colour in RawComponent (diffuse)
« on: Today at 10:29:31 »
not much difference between Legacy and Physical in RawComponentDiffuse here:
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
From my point of view, the Agx color management is quite seducing. Nice highlight falloff, colors OK, i like the desaturated aspect as will on high values.
I most of the time use your AgX matrix (thanks) + custom 1D curve made with Lutcalc, and it works quite well.
I also tend to have little photoshop editing at the end, so i like to have my colors right in the render, and i find it very hard to finetune them in the VFB.
So i thought of finding the nice color setups with a lut in Resolve, and then bake them with AgX in one single LUT.
if "avoiding user mistakes" is THE strategy - was anything done about Tone Curve after this thread:
https://forum.corona-renderer.com/index.php?topic=40616.0
an updated tooltip or something?
No
It would be nice to have your resolve/fusion workflow to see how you manage to create those LUT's... ;)
Between the -1.2 string, the "log" option in the vfb lut, the AgX ocio and DCTL (that i managed to install in resolve+fusion), the custom color correct node, well...it gets a little confused ;)
So when i color edit a 32bit image with Agx and dctl, i have trouble exporting to a lut to have the same result in the corona vfb
Hello Piotrus,
what do you mean by "float colormap.additionalGamma = -1.2" ?
do you type this in maxcript listener ? (when i type this, i got a bunch of errors)
thanks!
The thing I find different about CoronaPhysicalMtl and energy conservation is actually too much energy reflected at low Base Color values like 0.02-0.04.