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Messages - philippe79

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ok now i feel like an idiot, just understood what i had to fill the license field with ;)

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hi,
as it seems i can't create a new topic ( it asks for a license, corona c4d beta is not per say?), i guess this is a good one to introduce a preset i've made to speed up moldings modeling.

you can create moldings in a few seconds by choosing 1 of the 19 profiles, or create your own.
1-clik selection of a spline rail. Done !

you also can stick your molding directly to a polygon selection it will adapt its size automatically, with offset parameters.

to download it : gum.co/DpLxt
cheers,
philippe.

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[C4D] Resolved Bugs / c4d r18 os x alpha 6
« on: 2016-10-06, 16:21:16 »
here are the bugs i've seen so far :
- "report bug" button doesn't work
- in picture viewer, corona post process doesn't seem to work.
- denoising doesn't work with team render
- only way to use team render seems to be through the picture viewer, not in the vfb
- in the vfb if i cancel the render and the denoising phase, i got the spinning wheel, have to force c4d to quit
- interactive render doesn't work
- setting vfb type doesn't seem to change anything
- in the picture viewer if during a render i check another frame previously rendered, the rendering seems to stop.
almost there ;) anything else is great!
- gamma differs between the vfb and picture viewer

pleeeeeeeeaase tell us you're thinking about integrating a node based shader!

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[C4D] General Discussion / Re: IR in A6
« on: 2016-10-06, 10:54:31 »
same problem here. r18.
otherwise this is a great renderer, congrats to the team, wonderful work.

only wished it had arnold-like node system shader. and better in-depth explanation of the workflow, what each button does( vfb for example).
 lighting-wise, my understanding is that i don't have to worry about lighting exposure while setting the scene, it's all a post process thing. am i right?
thx!

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