Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Alessandro on 2015-05-29, 15:27:05
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I start here a list of feature required for Corona Bitmap
Everybody help me to complete this list, appending, thx!
- preview in viewport
- Real-world scale
- used as env, it is horizontal flipped respect max map, it's not practical... (ref. rel 2015-05-28)
- rotation on axis, most of all Z
- if map path name is too long, you can't read map name
- I often use right mouse click on bitmap preview in mat editor to edit it with photoshop, maybe I'm not the only one
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One more, cropping. I use it often with Max bitmap.
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- ability to grag-and-drop map from Windows Explorer
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Guys, let's not add all requests into one topic. It's a lot harder for devs to keep track of things.
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- ability to grag-and-drop map from Windows Explorer
not possible, sorry.
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- ability to grag-and-drop map from Windows Explorer
not possible, sorry.
Why is that :- ( ?
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not possible, sorry. :( thats a real issue for a lot of users, not that user friendly
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n00b question: why is it not possible if it is possible with other 3ds max maps/materials?
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ok, do you mean drag&drop map into existing CoronaBitmap? That is possible
or drag&drop map into slate/empty material slot to create new CoronaBitmap? That is not possible, because 3dsmax hardcodes "if map is dropped here create standard Bitmap"
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what I meant was drag-and-drop a file from explorer into "bitmap" slot inside corona bitmap, not sure what others meant :)
looks like it's impossible to do now
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ok, that is possible
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Yeah that was the only thing I (and I am sure others) meant as well :- )
As long as we can easily convert to CoronaBitmap, the first scenario (create texture from drop) isn't issue either.
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most is now done
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I can confirm that the drag and drop feature works :)