Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: zules on 2022-07-05, 11:13:48

Title: UVW randomizer optomisation
Post by: zules on 2022-07-05, 11:13:48
Hello,
I'm a big fan of the node UVW randomizer but I have to admit it's a pain to use it on multi slots shader as I have to first duplicate the UVWR node for all of the maps (to keep the seed etc), then if change is needed I have to correct it in every node again...

I think the Vray UVWR node got recently updated to be plugged in the entrance slot of a Vraybitmap so you can change all of the connected maps in one time.

So in Corona, do I do it wrong ? Is there a turn-around to avoid this repetitive task as I do ?

Thanks !

Jules
Title: Re: UVW randomizer optomisation
Post by: maru on 2022-07-05, 11:20:06
Hi, currently a solution to this is only implemented in the Corona Color Correct map. It accepts a "master" controller which can be plugged into multiple nodes.
We would also like to implement this in other nodes such as UVW Randomizer and Triplanar map.

The only workaround I can suggest for now is using the 3ds Max controllers https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-C1828D93-F764-4F9C-92AB-A5C0BB20831E-htm.html

(Internal ID=911774027)
Title: Re: UVW randomizer optomisation
Post by: brr on 2022-07-08, 17:00:26
yes, please! this is very helpful function. It would be really great to have some connection function for CoronaBitmap! So we can plug "Master" UVW or Triplanar nodes there...