Hello Corona Renderer team,
I would like to share some additional observations that I hadn't noticed before while using the Corona Converter in the simplest mode, "convert everything."
For points 1 and 2, I have uploaded an image. Please see it in the attachment to this post.
1. Sometimes it is necessary to convert materials while having the original scene materials side by side. To achieve this, I make copy of them in slate material editor and attempt to convert the copy using the last option, "selected material editor slot only." However, it turns out that this option is only working in the compact material editor. Why?
The compact material editor is very outdated and has many limitations. Most users haven't been using it for many years.
Unfortunately, there is currently no information available about this in the tooltip, so it took a considerable amount of time to discover the reason. It would be very helpful (and even logical) if this option also worked in the slate material editor.
2. In the converter, there is also an option to show or hide texture display in the viewport for selected objects. Unfortunately, this function rarely works in the converter, unlike its counterpart in 3ds Max itself, where you can globally make visible or hide textures in viewport.
3. While converting and checking scenes and objects, I also came across an important missing feature.
Since Corona is compatible with basic Vray materials, sometimes in a large Corona scene, a certain number of models with Vray shaders are lost. It would be very useful to have a "select objects without Corona shaders" function in Corona Converter. Perhaps there is currently a workaround for this? I would be grateful for any tipps.
Best Regards