will you add this info to the Wiki site? It'd be easier to understand for people who haven't followed this from the beginning (Me included)
Of course, I will add it to my todo list :)
Ah right that kind of plastic dipped metal stuff?
Yes something like that :)
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I will be dumping Camera Profiles until the sun comes up today.
Here is a dump of Phase One - IQ3 100MP it "only" cost 50 000$.
I would recommend that you use "Filmic Highlights" 1 as a starting point when using Camera Profile dumps. And then season to taste, because "Filmic Highlights" at 1 will remove everything called highlight. So either reduce "Filmic Highlights" OR if you want to boost the highlights a little, reduce "Highlight Compress" bellow 1, but this will also add contrast. Keep that in mind.
OR everyone could request ACES with at least five parameters:
Slope - Controls the overall curvature strength.
Toe - Controls the bottom half of the curve.
Shoulder - Controls the top half of the curve.
Black Clip - Moves the left anchor point below 0.
White Clip - Moves the right anchor point above 1.
But stuff like this only exist in my dreams and Unreal 4.
edit:
So I have dumped a few cameras now, ranging from expensive mobiles, "cheap" cameras to expensive cameras.
Mobiles and "cheap" cameras have a tendency to crunch blacks and boost saturation. While expensive cameras tend to desaturate a little and keep the black crunch to a minimum.
All the devices boost mid/high, and in most cases the center point of the curve is shifted to the left (What Camera Raw 9.9 2010 has been doing all along). 32bit support has been dismissed by Adobe, so RIP 32bit Camera Raw. GG Adobe!
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Waiting for the 18% grey paint to dry.