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[Max] General Discussion / Re: Direction of Corona 7 and beyond
« on: 2020-09-26, 19:04:51 »
Thanx
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Both Corona and V-Ray are PBR materials, btw. Just that "PBR" is one of those 3D standards that isn't really a standard. What aspect of Unreal shaders are you comparing, e.g. the glossiness/roughness workflow, or something else?
Devs are already experimenting with this in some way, ChaosGroup just launched public beta (or alpha?) of their LAVINA project (very similar to D5).
Closest to interactive workflow right now would be, 3dsMax 2020, Corona Interactive running within viewport (not framebuffer or active shade,...) and having nVidia powered AI Denoise going on at same time.
You should understand speculation about RT on RTX and how low quality it is. There is other similar renders for example D5 Render
but it is also not fully real time and have low quality compare to real RT renders. So it is speculation about realtime and ray tracing.
It's the same if you can draw in photoshop similar result and faster than you will make it every 3d models for the same scene in real 3d. Some people concept artist works in similar way basic 3d scene and all details they drawing in 2d this is faster workflow for cool pictures