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Messages - Naxos

Pages: 1 2 [3] 4 5 ... 14
31
Hi there,

I wish i could use a Corona standalone software that would act like KeyShot : import objects, and have full IR, corona mat library, and material editor.
And - why not dream large - a simple animation module like Keyshot's one.

My 2 cents.

32
[Max] Resolved Bugs / Re: UV randomizer no longer works ?
« on: 2021-11-17, 22:10:16 »
The tree is only some color corrections, and some AO.
The geometry is instanced.

Fact is that this scene was working like a charm with corona 6.2, and now UVrandomizer with the same scene does not work as it did before.

I'll try to move the UVrandomizer in the tree, to see if it changes.

33
[Max] Resolved Bugs / UV randomizer no longer works ?
« on: 2021-11-09, 20:29:32 »
Hello guys,
Today i've used the Corona UVrandomizer for the first time since release 7.1.
With 6.x it always worked like a charm, and now, same scene, it no longer works (as instance mode), see picture.

Any idea ?
Regards.

34
[Max] Resolved Bugs / wrong ram used information
« on: 2021-09-15, 08:29:27 »
Hello guys,

Since 7.1 i have a funny bug (read not blocking one) : the ram use shown in DRserver is wrong.

please see screenshot.

Windows10 up to date - corona 7 hotfix 1

35
[Max] Bug Reporting / Baking to Texture bg issue
« on: 2021-02-23, 14:16:53 »
Hello,
I'm using Bake To texture for my AO/shadows maps (for some 3DrealTime stuff), and i often get some dark "contours" around the UVunwrap parts.
Even with larger padding.

Solution could be to set the background to white, so i've set it, both in BakeToTexture and Corona Params.
But the BG remains black.

See attached.

I will use alpha, but i can also get some AA contours.

Can you guys let BakeToTexture set Bg to chosen color ?

Best regards.

36
[Max] I need help! / Translucent plastic shader
« on: 2020-12-10, 18:17:57 »
Hello,
Can someone help me to get this translucent plastic shader, please ?
I feel i would need translucent / sss stuff, but i can't figure how to reach it.
Please see picture.

37
[Max] I need help! / Re: Underwater God rays ?
« on: 2020-11-21, 16:37:34 »
Would have to do it without caustics - best way I can think of is a light projecting a caustics texture (the old way of faking caustics for such a scenario :) )

I did that also, as i bought a "caustics generator" license, back in the old days...
But i was trying to be more accurate / nice...

38
[Max] I need help! / Re: Underwater God rays ?
« on: 2020-11-21, 13:09:00 »
here is the test i've made, as you can see, we have caustics from ocen's plane, but the only godray we get is from ocean's border.

39
[Max] I need help! / Underwater God rays ?
« on: 2020-11-21, 13:02:06 »
Hello there, does anyone know how to reach this effects : God rays underwater.

See example.

{Edit] : it seams that volume shader god-rays does not work with caustics, as the ocean plane sends caustics, but blocks the light for volume shader.

40
[Max] I need help! / Script error within 3dsmax2021
« on: 2020-09-18, 10:20:06 »
Hello,

I've installed 3dsmax2021.2, and Corona 6.
When i start it, i get this script error : (see attached).

MAXscript Auto-load Script Error - C:\Program Files\Autodesk\3ds Max 2021\scripts\startup\CoronaRenderer_InitScripts.ms

Any idea ?


41
Corona 6 is the answer, many thanks !

42
Corona 6 is the answer, many thanks guys !

43
[Scatter] Feature Requests / a better Scatter
« on: 2020-04-11, 19:37:45 »
Hello there, i hop you all ok and safe,

I'd like to get a 2.5D / 3D Scatter, like this great plugin for maya :
Maya Structures.

Of course within 3dsMax / Corona Renderer.

Best regards.

44
Work in Progress/Tests / Re: Evan Alexander Sketchbook 01
« on: 2020-04-07, 15:41:58 »
Very very nice renders !

45
Work in Progress/Tests / Re: Giona's "Dream Bike Build" WIP
« on: 2020-04-07, 15:39:54 »
Great job, indeed !

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