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Messages - Naxos

Pages: [1] 2 3 ... 17
1
[Max] Bug Reporting / Re: Bloom & Glare are not in alpha...
« on: 2025-06-10, 16:24:29 »
Ok i see, thank you

2
[Max] Bug Reporting / Re: Bloom & Glare are not in alpha...
« on: 2025-06-09, 22:33:49 »
Can't see add bloom in options in render elements
see screenshot

3
[Max] Bug Reporting / Re: Bloom & Glare are not in alpha...
« on: 2025-06-09, 22:31:20 »
Installed version of Corona is 12 u2h1...

But i did not think about render element, i used built-in alpha.

I'll re-render the files without alpha in PNG, and use external alpha

Thanks.

4
[Max] Bug Reporting / Bloom & Glare are not in alpha...
« on: 2025-06-09, 19:55:41 »
Hello there,

Bug or limitation ? Bloom&Glare are not used for Alpha.
I'm making nice plastic with transparency and shadow on the floor PNG rgba files.

Problem is that Bloom&Glare are not seen in alpha, so once the png file is written with alpha, bloom&glare that should be outside the meshes are just ignored...

5
Done !
Many thanks
I did not know that it has moved, maybe you should make this message title using CAPS ;-)

6
As i can't create a new topic in Feature Request forum, please move to Feature Request :

I use a lot the feature "Pivot placer", but is is a pain to always select often used settings, as it always opens back in new session as "no change".

A simple ways to make it more fast & easy to use : put 4 radio-buttons for each axis XYZ : NoChange, Center, Maximum, Minimum

A quite simple thing to code, lots of seconds saved.

8
[Max] Bug Reporting / Re: Corona VFB disapears
« on: 2025-05-27, 14:46:04 »
Sorry, i've finished this project and went onto next one.

Only this only scene did that.

9
New day, no more bug... so the issue was about multi/Subs inside Multi/Sub

[Edit] I had the issue again, even with clean multi/Sub...
I've checked also the shaders / maps names, as it was imported from client's sketchup files, with crazy names, full of spaces, "<>", "(1)" and so on.
so i guess names are also importants

10
I maybe have found something, starting from clean old version...
I was used to attach prop by prop... then attach all together.
It makes Multi/Subs inside Multi/Subs, and sometimes 3 levels of Multi/Subs.
Sort of Multi/Subs inception...

I redid all from clean, and it renders to texture ok... but will it again tomorrow ? I'll let you know

11
[Max] Bug Reporting / WireFrame seen on to of baked texture
« on: 2025-05-21, 20:56:00 »
Hello,
I have an urgent issue there : When i BakeTo Texture (or Render To Texture), i have th e wireframe that is visible on top of baked render, see pictures.

One picture is render, other is baked render, with wire on top of it... How can i remove it ?

12
[Max] Bug Reporting / Re: Corona VFB disapears
« on: 2025-05-16, 20:07:44 »
i did

13
[Max] Bug Reporting / Re: Corona VFB disapears
« on: 2025-05-15, 19:20:15 »
For now only this particular scene.

I could render, and i know i could merge scene for testing, but i was wondering if there were some hidden param or some simple solution to this.

14
[Max] Bug Reporting / Corona VFB disapears
« on: 2025-05-15, 18:26:43 »
Hello there,

Not really a bug i think, but a strange behaviour.
With a scene (only this one, for now), i can start interactive rendering like a charm, but when i start final rendering, the VFB disapears.
And when i try to click "show VFB", it is the Max's default ugly VFB that comes up.

Of course, i've checked in the Corona's system settings, and "Corona VFB 2.0" is choosen.
I've tested with "Corona VFB", same thing.

Any idea ?

[edit] : Corona 12 update 2 hotfix 1, 3dsmax 2025.3, windows 11.

15
Gallery / Loft grey kitchen
« on: 2025-02-25, 16:44:35 »
Hello there,
Here is a modern kitchen, 3dsmax / Corona.
Stone walls are 100% module with modifyer history.
Textures are from poliigon or self-made.
All is self-modeled except stylism from online 3D models.
More infos and views here : archviz.athom.org


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