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Topics - Naxos

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1
[Max] Bug Reporting / Bloom & Glare are not in alpha...
« on: 2025-06-09, 19:55:41 »
Hello there,

Bug or limitation ? Bloom&Glare are not used for Alpha.
I'm making nice plastic with transparency and shadow on the floor PNG rgba files.

Problem is that Bloom&Glare are not seen in alpha, so once the png file is written with alpha, bloom&glare that should be outside the meshes are just ignored...

2
As i can't create a new topic in Feature Request forum, please move to Feature Request :

I use a lot the feature "Pivot placer", but is is a pain to always select often used settings, as it always opens back in new session as "no change".

A simple ways to make it more fast & easy to use : put 4 radio-buttons for each axis XYZ : NoChange, Center, Maximum, Minimum

A quite simple thing to code, lots of seconds saved.

3
[Max] Bug Reporting / WireFrame seen on to of baked texture
« on: 2025-05-21, 20:56:00 »
Hello,
I have an urgent issue there : When i BakeTo Texture (or Render To Texture), i have th e wireframe that is visible on top of baked render, see pictures.

One picture is render, other is baked render, with wire on top of it... How can i remove it ?

4
[Max] Bug Reporting / Corona VFB disapears
« on: 2025-05-15, 18:26:43 »
Hello there,

Not really a bug i think, but a strange behaviour.
With a scene (only this one, for now), i can start interactive rendering like a charm, but when i start final rendering, the VFB disapears.
And when i try to click "show VFB", it is the Max's default ugly VFB that comes up.

Of course, i've checked in the Corona's system settings, and "Corona VFB 2.0" is choosen.
I've tested with "Corona VFB", same thing.

Any idea ?

[edit] : Corona 12 update 2 hotfix 1, 3dsmax 2025.3, windows 11.

5
Gallery / Loft grey kitchen
« on: 2025-02-25, 16:44:35 »
Hello there,
Here is a modern kitchen, 3dsmax / Corona.
Stone walls are 100% module with modifyer history.
Textures are from poliigon or self-made.
All is self-modeled except stylism from online 3D models.
More infos and views here : archviz.athom.org


6
Gallery / Bathroom Wabi-sabi
« on: 2025-02-25, 16:41:15 »
Hello there,
Here is a Wabi-sabi style bathroom, 3dsmax / Corona.
Stone walls are 100% module with modifyer history.
Textures are from poliigon or self-made.
Tube, vask, cabinet, lamps, mixer faucets, rocks are modelled.
Plants, pots, towels are from online 3D model.
More infos and views here : archviz.athom.org




7
[Max] Resolved Bugs / render bugs with HDRi
« on: 2024-11-14, 12:24:41 »
Hello there, it's been a while !

I've found a bug :
If i use a bitmap (hdri mostly) in Reflexion override and not in the environment (lights), i get some strange rectangular errors in the render : longer to get less noisy and eventually turns black.
As soon as i put the same hdri in the light environment, instead of black color, it works.

Quick solution is to put the same hdri, but via  one CoronaColorCorrection with expo to -20, so it is black for lights, but normal for reflexions...


8
how to prevent DoF on backdrop picture ?
Hello there,

I would like to use DoF for my 3D, but not for the picture backdrop (put in the "direct override" in render params).

Problem is that the backdrop picture gets blurred. How to prevent that ?

I was especting some "CoronaToneMapping"-like node that would let us prevent the DoF blurr on background picture.

Thanks for help.

9
Hi there,

I would use a "better" noise level calculation to set in animation works :
If we could include / exclude some objets from the global noise level calculation, this would help to set a better noise-based limit.

Best example is a packshot using some ShadowCatcher white floor :
My object has a quite complex shader, and stays noisy for many passes, while the floor is not noisy after 5-6 passes. But the noise level seams to make some average for the entire picture, and gives a wrong noise level number.

Any chance it will be implemented ?
Regards.

10
[Max] Feature Requests / Rounded Camera Clipping
« on: 2023-05-25, 12:29:34 »
Hello there,

It would be very usefull to have a "rounded" camera clipping, or even better, a "freeform / spline-shaped" camera clipping.

In Archviz, we always want some nice camera views, but very often we have to play with Tilt&Shift, clipping and position to find the unique millimeter that let us get the picture we need :
more clipping value : the objects are couted-out; less clipping and the walls/floor/ceiling are photo-bombing into the picture.

I'd love to get some rarc-rounded camera clipping, so i can put my camera behind a corner, bu get the scene fully rendered.

And even better, the carema clipping following a spline, a bit like in architectural cuts that are not always straits, but are following some polylines.

Please see attached pictures.

11
[Max] Bug Reporting / CoronaVolumeGrid does not want my VDBs
« on: 2023-03-24, 17:25:10 »
I'm trying Embergen, it exports VDB sequences.
VrayVolumeGrid open them no problem, and Corona can render that.

BUT, CoronaVolumeGrid keeps telling that the files are empty, no data and does not render.
Any idea about that ? how to setup export / import ?
Vray is not installed on all my PCs, and i would need to DRrender, so i need CoronaVolumeGrid to work with Embergen's VDBs.

Thank you for help.

12
[Max] Resolved Bugs / Aces output still come back
« on: 2022-11-29, 09:18:04 »
Hello guys,
ACES output is probably good, when you use it from start to finish, but here i have a scene for a customer that was setted without ACES, and with highlight compression 1.2.
Each time i open the scene, i have to reset highlight compression and uncheck ACES.
It comes back each time...

Can you fix this ?

Best regards.

13
Hello there, i thought about 2 new Corona nodes for materials : Multiple inputs / outputs for material nodes

Let me explain, let's take an example : CoronaUVrandomizer

A typical shader will get base color / diffuse map, roughness map, displace map, normalmap, additionnal bump map, reflexion map, all kind of maps...
If you plan to use modifyer nodes like CoronaUVrandomizer (or triplanar, tonemap control, and some others), after setting the diffuse part, you have to copy it for all other maps.
If any change, you have to make this change on each modif. node
Of course, you could connect some controller float to change all in once, but not so user-friendly, not so "Corona-styled friendly".

So here is the MultipleInputs node : a bit like MultiMap one, you could set several inputs, connect into the modif.node, and set a MultipleOutputs node as exit :
Each input # refers to the output #.

So all differents maps are going into the same modifying node, you have to manage only one set of parameters, and all outputs are put into the actual shader.

Outputs my be like the included AdvancedWood outputs slots, you see ?

Intup #1 goes to output #1
Intup #2 goes to output #2
Intup #3 goes to output #3
 and so one, all of them modified by one node.

Here are the nodes that could take benefit of that :

CoronaAO : inputs/outputs would be for different meshes
CoronaBitmaps : if we need some settings inside
CoronaBumpConverter for different meshes
CoronaCurvature
CoronaDistance
CoronaNormal especially for "add gamma to input", but not only
CoronaRaySwitch
CoronaRoundEdges
CoronaWire

And for sure :
CoronaTonemapControl
CoronaTriplanar for several meshes, but mostly for same shader
CoronaUvwRandomizer for several meshes, but mostly for same shader

What do you think ?

Please see ayttached of what it could look like.

14
[Max] Feature Requests / Vray Enmesh compatibility
« on: 2022-07-25, 16:54:55 »
Hi there,
It's been a long time that i did not post some crazy requests here.

I've just played a bit with Vray's Enmesh modifyer : incredible !
Of course, as it is a modifyer, i've tested it using Corona renderer, not rendered.

So, please, make Corona compatible with it, please please please !

Regards.

15
[Max] I need help! / DRserver won't work anymore
« on: 2022-02-17, 12:22:10 »
Hello guys,

Since this morning (yesterday i had a windows update), DRserver is having a strange behavior :
Once started, nothing happends, 3dsmax (2022) is not started, and if i click the green up arrow to start it manually, i get an error in the log (see attached):

2022-02-17 12:16:14   Corona not found in C:\Program Files\Autodesk\3ds Max 2022\plugins, make sure Corona is properly installed.
2022-02-17 12:16:14   DR Server closed

Of course the CoronaMax2022.dlr and CoronaMaxUtils2022.dlt are in the right folder, plus i've removed and reinstalled it, just in case...

Any idea ?
PS : also, it responds to the ping when main PC is searching LAN

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