Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Naxos on 2021-02-23, 14:16:53

Title: Baking to Texture bg issue
Post by: Naxos on 2021-02-23, 14:16:53
Hello,
I'm using Bake To texture for my AO/shadows maps (for some 3DrealTime stuff), and i often get some dark "contours" around the UVunwrap parts.
Even with larger padding.

Solution could be to set the background to white, so i've set it, both in BakeToTexture and Corona Params.
But the BG remains black.

See attached.

I will use alpha, but i can also get some AA contours.

Can you guys let BakeToTexture set Bg to chosen color ?

Best regards.
Title: Re: Baking to Texture bg issue
Post by: romullus on 2021-02-23, 14:42:04
Does the padding works? It looks like zero padding from your screenshot.
Title: Re: Baking to Texture bg issue
Post by: Avi on 2023-02-20, 15:29:01
Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem. If the problem persists, could you please provide a scene file along with reproducible steps so that we can replicate the issue on our end?