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1
I think the best way to solve this on the part of the developers would be to make the enviro distance parameter (in the development/experimental stuff rollout) interact with DOF, then we could simply set it equal to the target distance of the camera and there would be no blur, but now unfortunately it won't work.

I requested this like 10 years ago, devs said no.
2
Hello there,

Thank you for all your feedback.
Have any of you already tried the latest Daily build? (23.4)
Does the issue persist?
Could any of you share a previous scene so that we can use it to reproduce the issue on our end?
Looking forward to hearing from you.
Have an amazing weekend ahead.

Yes, it does!!
3
[Max] I need help! / Re: how to prevent DoF on backdrop picture ?
« Last post by marchik on Today at 09:28:18 »
I think the best way to solve this on the part of the developers would be to make the enviro distance parameter (in the development/experimental stuff rollout) interact with DOF, then we could simply set it equal to the target distance of the camera and there would be no blur, but now unfortunately it won't work.
4
i would want to ask why the reflection of the red clouded portion is blurry and not the same as the other? does this mean its about the hardware lssue? or the setting of the reflective properties of the black granite flooring? (please refer on the attached image with a red cloud portion)


can somebody enlighten with this and thank you in advance
5
[C4D] Daily Builds / Re: Intel CPU/GPU AI denoising not working in M1
« Last post by bnji on Today at 04:16:17 »
Hello there,
This is still being investigated.
Kind regards.
6
Hello there,

Thanks for bringing this to our attention.
Could you please provide screenshots or screen recordings showing the issue in action?
I've been trying to reproduce this; however, I haven't had luck so far.
I have a "Scene_A" file and a "Scene_B" file, respectively.
Both scene files have the same objects (geometry and names) and the same materials (names and textures loaded)
I'm copying/pasting objects from Scene_A to Scene_B, and every time I try, the objects paste correctly, and the materials get duplicated (meaning C4D is copying the materials from the source file).
So far, this is expected, correct?
Please provide me with some additional feedback/steps/info so that I can understand the issue you're reporting and successfully reproduce it on my end.
Looking forward to hearing from you soon.
Have an amazing weekend ahead.
7
Hello there,

Thank you for all your feedback.
Have any of you already tried the latest Daily build? (23.4)
Does the issue persist?
Could any of you share a previous scene so that we can use it to reproduce the issue on our end?
Looking forward to hearing from you.
Have an amazing weekend ahead.
8
[Max] I need help! / Re: Caustics flickering in animation
« Last post by Aram Avetisyan on Yesterday at 21:42:37 »
Thank you.

This is yet another "research" for this topic we will add to the investigations, so thanks for your efforts.
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[Max] I need help! / Re: Caustics flickering in animation
« Last post by Norma on Yesterday at 20:48:43 »
Doesn´t seem to improve.
See attachement.

Notes:
Primary: Path Tracing
Secoundary: UHD Cache
Animation (flicker-free)
Precomp: Try to load + append    After render: Save to file

Noise level x frame: 5% + Corona Denoise.


10
Gallery / Ferrari Collection
« Last post by onb.artdesign on Yesterday at 20:12:09 »
Hello to everyone.
Today I will share with you my Garage with Ferrari collection Project. HDR dome was used as light source and environmental design.
It was designed with Corona 11 and 3d max software.
 I hope you like it.
 If you want to follow me, my Instagram address is https://www.instagram.com/onb.artdesign/
HDR by: magroung.com
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