Author Topic: Displacement Bug with stacking  (Read 1797 times)

2018-11-28, 20:27:21

Cinemike

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Stacking a "splotch" onto a "carpet" in this scene renders the "outside" of the splotch area wrong.

C4D R20 latest, Win 10 latest, Corona B2

2018-11-29, 09:17:21
Reply #1

houska

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Hey Mike! What would be the expected behavior here? Splotch inside a perfectly level carpet?

2018-11-29, 18:17:02
Reply #2

Cinemike

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How about the splotch being projected onto the displaced geometry?

2018-11-29, 18:27:03
Reply #3

Cinemike

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Same scene with projector. Works, but using Projector sucks.
C4D stacking is such a nice way to apply multiple textures, you should try to mimic it as good as possible.

2018-11-29, 18:27:56
Reply #4

houska

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Oh, I see now. We'll see what we can do :-) Thanks for clarification.

2018-11-29, 18:40:28
Reply #5

Cinemike

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Oh, I see now. We'll see what we can do :-) Thanks for clarification.

Thx for asking :)
I'd really love to see stacking and mixing fully working.