Author Topic: Odd backside rendering of area light  (Read 1882 times)

2018-01-13, 00:55:17

Cinemike

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With a high(er) "Directionality" setting, the backside of an area light renders pretty strangely.
It can be remedied easily for a still with the light options, but if you move around the light and want it to be visible in the render, you will be in trouble.

2018-01-15, 15:18:21
Reply #1

TomG

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Actually, in the quick test scene I set up, it looks equally odd from in front too once Directionality is introduced. Can confirm this is not the same as in Max.
Tom Grimes | chaos-corona.com
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2018-01-25, 13:49:11
Reply #2

Ales

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I can confirm this is really a bug affecting Corona Light (but not Corona Light Material, so it can be used as a workaround). It should be fixed in one of the first daily builds for B2.

2018-01-25, 17:38:15
Reply #3

Cinemike

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Thank you (also for the workaround).
Michael