Author Topic: Daily Builds 1.6  (Read 131474 times)

2017-03-13, 14:03:22
Reply #480

Ryuu

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What about render process speed itself compared with Intel ??///

There's plenty of Ryzen results in benchmark already - https://corona-renderer.com/benchmark/?cpu-type=ryzen. So far it seems roughly equal to the latest Intel 8-core i7s (https://corona-renderer.com/benchmark/?cpu-type=6900k

2017-03-13, 14:17:23
Reply #481

chopmeister

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What about render process speed itself compared with Intel ??///

Rendering is good, no doubt there. Somewhere along the lines of 6900k or similar. But, there's no conclusive results as of yet, and I can't say for certain how fast.
The BIOS is a pile of dung, RAM is working at 60% speed, voltages are all over the place, and thread scheduling is completely messed up. OC is a no go right now (although from what you can see on the benchmark I did OC it shortly just to test) since the whole platform is too unsafe at this time to seriously play with it.

As soon as I get the system running to actual intended spec, I'll post some results. :)


2017-03-13, 21:27:51
Reply #482

ihabkal

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What about render process speed itself compared with Intel ??///

Rendering is good, no doubt there. Somewhere along the lines of 6900k or similar. But, there's no conclusive results as of yet, and I can't say for certain how fast.
The BIOS is a pile of dung, RAM is working at 60% speed, voltages are all over the place, and thread scheduling is completely messed up. OC is a no go right now (although from what you can see on the benchmark I did OC it shortly just to test) since the whole platform is too unsafe at this time to seriously play with it.

As soon as I get the system running to actual intended spec, I'll post some results. :)

worked for me right out of the box, rendered a couple of projects on it already. no need to overclock if you have a few in a renderfarm setting.

2017-03-14, 09:25:22
Reply #483

Tanakov

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So I have this issue with "Autosave" function

If you set path:

D:\Project 1 Final
It is converted to:
D:\Project1Final
so, all spaces are ignored

Resulting with new folders.
« Last Edit: 2017-03-14, 10:39:37 by Tanakov »
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-03-14, 14:40:15
Reply #484

VASLAVO

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Inconsistency on bump results like sometimes its exaggerated and sometimes looks normal, for example, in the same session i render a brick wall and the bump value is .15 and looks ok, then hit render again and it looks dull, like no intensity so i have to crank it up to 15 for example and then hit render again and it looks way way strong, this happens in the latest 7 scenes we are working.

2017-03-14, 14:44:03
Reply #485

Ondra

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So I have this issue with "Autosave" function

If you set path:

D:\Project 1 Final
It is converted to:
D:\Project1Final
so, all spaces are ignored

Resulting with new folders.
fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-14, 16:23:55
Reply #486

DelightingPictures

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Corona scatter error in 1.6 DB. The mesh and normal are correct in Distribute Object. What is the problem? Sorry for my Englsih.

2017-03-14, 16:40:47
Reply #487

romullus

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The mesh and normal are correct in Distribute Object.

Are you sure? From your last screen it looks that there might be overlapping polygons in your distribution mesh. Put edit normals modifier on top of your distribution mesh and see if normals are pointing in one direction only.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-03-14, 16:50:55
Reply #488

DelightingPictures

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Hi romullus,
No Overlap polygons and normals correct.

2017-03-14, 17:03:13
Reply #489

Ondra

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Corona scatter error in 1.6 DB. The mesh and normal are correct in Distribute Object. What is the problem? Sorry for my Englsih.
does it happen when you uncheck "align to normal"?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-14, 17:54:40
Reply #490

DelightingPictures

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New test with variations. Continous mistake.

2017-03-14, 18:01:46
Reply #491

Ondra

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try the next daily build after it is out, we IMHO just fixed this
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-14, 18:26:41
Reply #492

DelightingPictures

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Thanks Ondra. I will wait the next DB.

2017-03-15, 04:45:22
Reply #493

snakebox

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I'm sorry I might just totally have missed something ,but I see the changelog for a build from today?  but I can't seem to see the build on dropbox? 

Is my timing is just bad and it's being uploaded right now? or is it meant to be there? :)   thanks

2017-03-15, 08:55:27
Reply #494

Ondra

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looks like it failed to upload yesterday, I will make it again
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)