Author Topic: Daily Builds 1.6  (Read 133272 times)

2017-01-20, 14:14:15
Reply #300

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
I have bad news for you... looks like you are mining bitcoins for somebody
https://www.virustotal.com/cs/file/214d29e716b3e51079807343f9d4076cc34b1489b78ea3e89f708589868dbec9/analysis/

good luck with antivirus ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-20, 14:30:43
Reply #301

Nekrobul

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 1028
    • View Profile
I have bad news for you... looks like you are mining bitcoins for somebody
https://www.virustotal.com/cs/file/214d29e716b3e51079807343f9d4076cc34b1489b78ea3e89f708589868dbec9/analysis/

good luck with antivirus ;)

Thank you, yes i already figured that out too already.

Looks like some clever ass bitcoin miners. It starts up only when render is going on XD
---------------------------------------------------------------
https://www.blackbellstudio.com/
https://www.behance.net/blackbell3d
CEO at "Blackbell Studio"

2017-01-20, 15:07:31
Reply #302

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12781
  • Marcin
    • View Profile
I'm not asking where you downloaded that Corona build. ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-01-20, 23:34:21
Reply #303

ihabkal

  • Active Users
  • **
  • Posts: 253
    • View Profile
I'm not asking where you downloaded that Corona build. ;)


I really hope that everyone who downloads a cracked copy gets a virus. it is not expensive, and it makes good sense to get original corona with regular clean updates.
I have it running at work and at home for the same membership. I make enough money why wouldn't I pay Ondra some? It is like having your own programmer on staff for a few euros a month!!!!!!!!!!!!!!!!!!

2017-01-21, 06:22:09
Reply #304

Christa Noel

  • Active Users
  • **
  • Posts: 911
  • God bless us everyone
    • View Profile
    • dionch.studio
i saw in trello that corona standalone application is planned in 1.6.
then I'm hoping for it will have some priority and will not be moved to 1.7 :)

2017-01-22, 20:15:04
Reply #305

tolgahan

  • Active Users
  • **
  • Posts: 229
    • View Profile
    • Architectural visualization & Graphic design
Corona 1.6
Release  date : 01.03.2017 

Does corona team need a red bull ?? :) I need this version urgent.
Imagination is more important than knowlege

2017-01-22, 21:30:07
Reply #306

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Hello
Is it correct usage of CPUs during the Scene parsing?
Corona uses only 3-5% of CPUs capacity for this process. For this not too heavy scene Scene parsing takes 1min 10sec. For next render stages Corona uses CPUs for 100%.
All settings are by default, Multithreaded parsing is on.
Max 2014, built from 2017-01-11, tried to render with Corona 1.5 - the same result
2 x Intel(R) Xeon(R) CPU E5-2660 0 @ 2.20GHz, 32Gb RAM, Win 10
« Last Edit: 2017-01-22, 21:52:21 by Bormax »

2017-01-22, 22:32:51
Reply #307

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
yep, unfortunately. 3ds Max does not allow us to utilize more cores safely most of the times :(
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-22, 22:46:48
Reply #308

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Thanks Ondra

2017-01-23, 02:43:39
Reply #309

ihabkal

  • Active Users
  • **
  • Posts: 253
    • View Profile
Corona 1.6
Release  date : 01.03.2017 

Does corona team need a red bull ?? :) I need this version urgent.

You sound like my clients, they send files on Friday afternoon and Saturday morning they are yelling at me wanting finals. And a still or an an animation are the same for them time wise it can ll be done in one day!!!

Actually it is dd.mm.yyy so expect it in March not past due, some countries are like that. I am a big fan of that vs mm.dd.yyyy
Canada and USA are opposites this way, I got a check from Canada once and tried to deposit it in the USA, the cashier said it is past due, I started explaining to her the concept that they have different dates writing procedure. you got teens handling your life savings :(



2017-01-23, 10:38:10
Reply #310

Nekrobul

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 1028
    • View Profile
I'm not asking where you downloaded that Corona build. ;)

100% here i just don't se point in downloading pirated edition when i have active license XD, i think it came with sth else what came from CGpeers.
---------------------------------------------------------------
https://www.blackbellstudio.com/
https://www.behance.net/blackbell3d
CEO at "Blackbell Studio"

2017-01-25, 17:49:37
Reply #311

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Hi
Build from 2017-01-17.

If IR is active, Forest Pack massifs start to be not visible in viewports. They are OK on render, but it's not possible to select them from viewport using mouse and there no visual representation of scattered objects . It doesn't matter is IR launched on VFB or it's docked to the viewport
Max 2014

2017-01-25, 21:31:11
Reply #312

ihabkal

  • Active Users
  • **
  • Posts: 253
    • View Profile
it has been the case from the beginning, that forest objects do not show in the viewport with IR. you can select them by name but no viewport representation. I think this goes to the way forest objects are made and how their display changes under the hood when you click render.

2017-01-28, 14:55:28
Reply #313

Duron

  • Active Users
  • **
  • Posts: 106
    • View Profile
    • Portfolio
On the latest build, when "clear VFB inbetween renders" is OFF and denoiser is activated, the last rendered image remains while re-rendering. What i get is a blended image from previous render and current render until the rendering stops and the denoiser executes again. Bug?
« Last Edit: 2017-01-28, 18:47:21 by Duron »

2017-01-30, 09:55:58
Reply #314

pdaniun

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 24
    • View Profile
On the latest build, when "clear VFB inbetween renders" is OFF and denoiser is activated, the last rendered image remains while re-rendering. What i get is a blended image from previous render and current render until the rendering stops and the denoiser executes again. Bug?

Definitely a bug,  looks like this: