Author Topic: Daily Builds 1.6  (Read 132057 times)

2017-03-15, 10:30:08
Reply #495

Ondra

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ok, code signing server was down yesterday. New build is up
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-15, 11:22:44
Reply #496

Tanakov

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Even tho Sharpen is quite great tool I have small issue with it when using Cubic render

https://1drv.ms/f/s!AlQ4znPDBCDfi7Z5dKSsTqCDQpYJlg

Im adding JPG and EXR files  to show what is up.
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2017-03-15, 13:46:48
Reply #497

Jens

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With latest build 15-03-2017, I'm still getting a RAM error on my render node when I use DR on big scene files (tried it on two completely different projects at 1.6gb and 1.9gb respectively). It did seem to give the same error when I just put a render job through backburner too, but I'm not quite sure here.

DR worked fine on a smaller scene I tested (around 300mb).
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2017-03-15, 13:56:49
Reply #498

Dionysios.TS

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Does the last build resolves all the DR problems???

Thanks in advance,

Dionysios -

2017-03-15, 13:57:54
Reply #499

Ondra

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Does the last build resolves all the DR problems???

Thanks in advance,

Dionysios -
probably no, but we are getting there ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-15, 13:59:25
Reply #500

Dionysios.TS

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Does the last build resolves all the DR problems???

Thanks in advance,

Dionysios -
probably no, but we are getting there ;)

Ok, I'll wait then.

Days ago I mentioned also degradation of the rendering speed, hope you found something about it...

Thanks Ondra....

2017-03-15, 14:00:41
Reply #501

Dionysios.TS

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Does the last build resolves all the DR problems???

Thanks in advance,

Dionysios -
probably no, but we are getting there ;)

This was my post:

I have some important updates here.

Today was a very hard day due to the DR problems I had and some strange issues with the 1.6 08/03/2017 build.
I decided to go back to the 09/01/2017 build and here are the results:

Same file and data were rendered with both builds at 4.961 and I used 3 dual xeon systems.

1.6 09/01/2017 Build, Rendertime: 3h 03mins + everything worked perfectly with DR and CPUs were working at 100%
1.6 08/03/2017 Build, Rendertime: 5h 30mins + everything worked really bad, DR was very unstable and CPUs in two PCs were going up and down.

I sent today the scene to the dev team so they can check too what's going on.

Thanks and have a nice evening everybody!

Dionysios -

2017-03-16, 04:59:28
Reply #502

ihabkal

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very latest build failed at handshake, I only tried with one slave because I didn't want to reinstall old Corona on the whole render farm, as soon as the main pc contacts the node corona crashes DR and max close with an error message, bad handshake.

2017-03-16, 23:01:04
Reply #503

denisgo22

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/Error output file creating/ with lightmix setup without saving max output file/
Always in first setup of LighMix without path for saving image file///
I understand that I must to give a correct path for saving image file, but if i don't want saving and only working on test's renders?
Also in Vray -for example -this happen's automatically for all render element's, The storage path for all render elements varies depending on the
path to save the main Beauty RGB image file/

Very inconvenient to clean this tab path or to give correct path for all render Light's elements every time with new setup of LightMix, especially if I have 99 light's in my scene, "for example":))

2017-03-17, 03:08:45
Reply #504

Christa Noel

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/Error output file creating/ with lightmix setup without saving max output file/
Always in first setup of LighMix without path for saving image file///
I understand that I must to give a correct path for saving image file, but if i don't want saving and only working on test's renders?
Also in Vray -for example -this happen's automatically for all render element's, The storage path for all render elements varies depending on the
path to save the main Beauty RGB image file/

Very inconvenient to clean this tab path or to give correct path for all render Light's elements every time with new setup of LightMix, especially if I have 99 light's in my scene, "for example":))
hi denisgo, this is for 'temporary' solution, https://forum.corona-renderer.com/index.php/topic,15087.msg96406.html#msg96406 until corona has feature to handle that :)

2017-03-17, 12:27:47
Reply #505

romullus

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It's very nice to see Corona RTT with projection, but i can't get it to work. I did just a very quick test with simple cube so far. My observations: normal maps do not project at all, except some strange artifact, diffuse and AO bakes are strange combination of both, low-poly itself and projected high-poly. Attaching diffuse colour bake of Corona and Scanline renderers for comparison.

BTW, now Corona needs very crucial height map baking.
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2017-03-17, 12:30:00
Reply #506

Ondra

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can you give me the scene? ;) I dont have background in RTT, so it is actually really hard for me to find any realistic scenarios for its use
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-17, 12:45:30
Reply #507

romullus

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I will prepare a little more complex scene and will upload it to you later this evening.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-03-19, 18:09:29
Reply #508

Dionysios.TS

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Does the last build resolves all the DR problems???

Thanks in advance,

Dionysios -
probably no, but we are getting there ;)

How is the situation with DR in the today 18/03 build? Any updates?

Thanks guys,

Dionysios -

2017-03-19, 20:06:12
Reply #509

Ondra

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no, the DB is only stuff I did over weekend, Pavel will continue fixing on monday
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)