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Messages - piripi

Pages: [1] 2 3 ... 5
1
Gallery / Re: my youthroom in 1981
« on: 2015-07-22, 13:04:24 »
NICE!!

2
Gallery / Jet Paragon - The Diamond of Data
« on: 2015-07-22, 13:00:32 »
watch with Anaglyph glasses ( red / cyan )

This is my diploma project at art school
hope you like it

Jet Paragon - The Diamond of Data
stereoscopic video installation
paper sculpture / 7x aludibon / stereoscopic Full HD video loop 5 :00 min
sound: nicki fehr


Big thanks for the incredible render support to Jet Crow & Ivan Stevanovic









3
Gallery / Re: AF Cars
« on: 2015-07-18, 05:05:34 »
Supherb!!

4
Gallery / Re: Concrete Square
« on: 2015-06-06, 10:44:19 »
Happy that you like it! ;)

Your post is also very impressive! I like your renderings (@fugu)

5
Gallery / Re: Concrete Square
« on: 2015-06-02, 11:26:57 »
;)
thanks!

6
Gallery / Concrete Square
« on: 2015-06-01, 21:51:57 »
hope you like it

cheers
piripi

7
Thanks for the answer!
i'll try an let you know how it works!

cheers
piripi

8
[Max] Resolved Bugs / minimum F-stop Value not low enough...
« on: 2015-01-28, 10:21:46 »
hi guys,
i run into a problem...

i have large scale scene, 3000m-3000m which is in 3d max as cm... (would it change if i change it to meter?)
or is the most simple way to just group everything and scale it down?

now i wanted to render it with Dof... but the minimum value of the the f-stop is 0.01, which gives online very small dof...

i know i can do it in ps or ae, but than the masks etc are not exactlly blured the same way...

cheeers
piripi

9
[Max] General Discussion / Re: corona "vs" redshift
« on: 2015-01-22, 18:53:30 »
Sorry for taking so long...

@ Boris
I think redshirt is more complicated, its a mix between mental ray, vray and Arnold i would say... Much more to tweak and to take care off...
This has pros and  cons... "Better" optimization -> shorter render time, but takes longer to setup... Corona vis a vis the opposite...

And to setting up materials feels more difficult in my opinion/current knowledge level... And in corona its just so much fun! But well, everything needs time to learn...

I really love the artist friendly corona, newer had so much fun rendering!

But when it comes to animation its a different thing for me, makes big difference waiting 6 days for rendering instead of 1-2 days...

But on the other hand, setting up a scene for still image like Speedy Gonzales, and than just let it render for the night...

Learning Corona felt like switching from mentalray to Vray... It was a big nice surprise how easy/fun thing could be...
This feeling i don't have so much with redhsift at the moment, but the speed is impressive, but it is also still in alpha and support is as great as in corona!

So again it really depends what the target is and and and ...
Unfortunately there is no "the one and only might holy cow" render engine... Sofar ;)

And competition makes a better product...

If i have more time i will make more complex test...

Cheers
Piripi

10
[Max] General Discussion / Re: corona "vs" redshift
« on: 2015-01-17, 23:44:31 »
Sharing is caring ;)

11
[Max] General Discussion / Re: corona "vs" redshift
« on: 2015-01-17, 19:38:58 »
still confused ;)
but helps little bit:
quote of Adrian in reshiftforum:
https://www.redshift3d.com/forums/viewthread/3968/
Quote
By default RS the fresnel effect is computed as a dielectric index of refraction and of course by changing the index of refraction you change the reflection. I think the default fresnel should be conductor not dielectric since most of the time we create solid surfaces and metals which act as conductors not glass and water that are dielectrics.

Just switch the fresnel from dielectric to conductor and set the appropriate value for the coefficient of extinction.

Cheers

A

12
[Max] General Discussion / Re: corona "vs" redshift
« on: 2015-01-17, 19:00:35 »
redshift related:
AHA, just found out, that if i change the IOR in refraction it has effects to the reflection, sorry this may sound stupid for people how know physics better than me ;)

or is there s simple way to convert ior to k? is this the same? confused...

13
[Max] General Discussion / Re: corona "vs" redshift
« on: 2015-01-17, 18:07:03 »
both materials

thanks for the explanation, i'll try to make it work

14
[Max] General Discussion / Re: corona "vs" redshift
« on: 2015-01-17, 17:15:53 »
7.2 public

15
[Max] General Discussion / corona "vs" redshift
« on: 2015-01-17, 16:16:11 »
Dear everybody,

(jpg is compressed with 65%, but max file size is 1,5mb sorry)

just want to share my naive comparison test between amazing corona 7.2 and fantastic redshift V0.1.10 Alpha for Max.

Hardware:
i7 4930k @ 4,3ghz
Asus GTX 780 6GB (latest driver of NVIDIA)
32 GB Ram
win 8.1

first i want to point out, that this is NO “mac vs pc”,  “android vs iphone”  discussion…

its just a personal test i did this morning to see which render engine i could/should use for each project, or in which i should invest first in near future… (ciao ciao free public alpha)

i didn’t speed much time on the materials, i just tried to match it as close as i could in 5 min…
i’m very new to redshift, so the material conversion is not the best… and i don’t know how to translate the Fresnel from corona / vray to the “same” value in “facing bla bla ...” and “curve falloff”.

i used the same bitmap texture for “reflection color” and “reflection glossiness”.
i had the impression that, the corona looked more blurred, with the same texute, so i adjusted it a bit…

is there a way to convert this values better?

the lights are all corona / redhsift native area-lights, the size, color and intensity are equal.

hope this is interesting for you guys, again, BOTH render engines are amazing!!

i would be happy if somebody could point out, how to convert fresnel to redshift values, is there a simple rule / calculation?

my personal conclusion:
both are super cool, its really depending what you are going for…
after this test redshift would be my choice for animation and
corona for archvis, i’m sure both can be accomplished vis a vis

cheers
piripi

p.s. after finishing the renderpart, i realized its just 800px resoluion :( 
if someone is interested in the exr files let me know

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