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Chaos Corona Forum
General Category
Porting and API
[Archive] Chaos Corona for Maya
(Moderator:
haggi
)
TX Files
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Topic: TX Files (Read 20058 times)
2015-08-13, 23:49:27
Reply #15
hugojackson18
Active Users
Posts: 36
Re: TX Files
Here you go.
Just to be clear, the only thing i have to do is put those 2 lines of code into the script editor, python and run it, right?
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2015-08-14, 09:41:12
Reply #16
haggi
Moderator
Active Users
Posts: 335
Re: TX Files
Yes, exactly, that should work. I'll have a look.
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2015-08-16, 13:32:00
Reply #17
haggi
Moderator
Active Users
Posts: 335
Re: TX Files
Oh, yes, I simply oversaw that you path to the image files contains spaces what is often a source for problems. I fixed the script and in the next release it will work better. Meanwhile you can simply put the texture in a path which contains no spaces.
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2015-08-20, 00:14:45
Reply #18
hugojackson18
Active Users
Posts: 36
Re: TX Files
no waaaay, bloody stupid spaces. I never spaces at work on Linux but Windows is full of them... I'll be careful with this. Thanks!
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2015-08-25, 02:03:09
Reply #19
hugojackson18
Active Users
Posts: 36
Re: TX Files
Right so I managed to create the tx files, replaced the file paths but it's still pretty slow. I don't understand why on the benchmark scene, I can render the whole thing in 2min but a simple scene with one object takes forever...
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2015-08-25, 12:40:51
Reply #20
haggi
Moderator
Active Users
Posts: 335
Re: TX Files
Which benchmark scene do you mean?
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2015-09-03, 18:54:53
Reply #21
hugojackson18
Active Users
Posts: 36
Re: TX Files
Alpha 1,0 benchmark. On my computer it's really fast, but in my simple scene, with 4 8k maps tx, it takes forever. i dont understand
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Chaos Corona Forum
General Category
Porting and API
[Archive] Chaos Corona for Maya
(Moderator:
haggi
)
TX Files