Author Topic: Tutorial: SSS Strawberries  (Read 21679 times)

2015-07-03, 16:29:28

Ondra

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« Last Edit: 2015-07-03, 16:31:55 by Rawalanche »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-03, 18:11:12
Reply #1

johan belmans

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2015-07-03, 22:02:50
Reply #2

romullus

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Just watched it and really liked. Good job maru! Keep them coming.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-07-03, 22:12:30
Reply #3

Adanmq

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2015-07-03, 22:59:53
Reply #4

Chakib

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Well that was fast hehe, thanks ! :D

2015-07-04, 10:02:06
Reply #5

Ludvik Koutny

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Just watched it and really liked. Good job maru! Keep them coming.

This one was actually by me :]

2015-07-04, 10:37:43
Reply #6

romullus

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Oh crap, sorry then. Looks like i have a hard time in distinguishing your voices :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-07-04, 11:12:08
Reply #7

Ludvik Koutny

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Oh crap, sorry then. Looks like i have a hard time in distinguishing your voices :]

Yeah, I guess both me and Maru have this kind of shy monotonous English :D

2015-07-04, 11:23:01
Reply #8

Ondra

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dont forget the glorious russian accent :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-04, 11:25:43
Reply #9

johan belmans

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Oh crap, sorry then. Looks like i have a hard time in distinguishing your voices :]

Yeah, I guess both me and Maru have this kind of shy monotonous English :D

As I learned in high school: Think you have a hot potato in your mouth when you speak English.
Could lead into hilarious tutorials, if you do it with the real stuff ;-)

--About the EUE it was really great to meet up with all the coronanauts and thanks too Ondra, Adam and Robin for cookies and T-shirt.
And more corona goodies where there, see my collecter items :-).

Hope to see some more Corona people next year.

Bu as I mentioned above great tutorial.
Hope to have some more about different material setups.
« Last Edit: 2015-07-04, 11:39:07 by belly »

2015-07-06, 11:49:05
Reply #10

nehale

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Dam! you changed your UI again for 3ds max 2016, mind sharing your .clrx file?

Edit: Also are these macros for corona lights?
« Last Edit: 2015-07-06, 11:56:18 by nehale »
I had a girlfriend once.....her name was Vray

2015-07-06, 12:34:33
Reply #11

Ludvik Koutny

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Dam! you changed your UI again for 3ds max 2016, mind sharing your .clrx file?

Edit: Also are these macros for corona lights?

I am not sure if the new one really looks better than the old one. And yes, those are macros for CoronaLights. I am slowly building sort of CoronaToolbar :) I will probably share it if i ever finish it. I am attaching .clrx

2015-07-06, 14:19:44
Reply #12

Jahman

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tnx for scene

2015-07-08, 18:49:11
Reply #13

Image Box Studios

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Hi.....Very helpful tutorial.... thumps up for 3d scene.

2015-08-06, 21:08:56
Reply #14

bettelli

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how to scale the strawberrys? mesh is scale locked!!! sorry for my english. THANKS!!!

2015-08-06, 21:46:02
Reply #15

romullus

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Look at Hierarchy panel: http://autode.sk/1eVIk3I
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-08-08, 01:20:40
Reply #16

Tanakov

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This method is tottaly new to me I learned a lot, but I have quite a bit butt hurt that your image is so noisy. What is the reason for that?
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2015-08-15, 11:54:22
Reply #17

Elviz

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I would not say so..
1h @ i7 5960 in 3D interior scene, not bad.

3D Max 2015 & Corona Renderer 1.2.1
Elviz - 3D Visual Arts
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2015-08-15, 13:47:19
Reply #18

Elviz

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Another angle
6 h. render @ i7 5960x
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2015-08-15, 20:43:40
Reply #19

Elviz

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What is the "Composite" render pass and how it handles the composite process inside it..  what blending modes are used for each pass ?

Composite pass attached.
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2015-08-15, 21:09:44
Reply #20

Ludvik Koutny

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Not sure what you mean by composite pass. Non the less, I can't say those strawberries look really pretty under this lighting. If it's my original material then i should have spent some more time testing it in different lighting scenarios :D

2015-08-15, 21:21:09
Reply #21

Elviz

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It is your material indeed, slightly modified for a lower translucency I think.
Thank you Rawalanche!

« Last Edit: 2015-08-16, 01:18:00 by Elviz »
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2015-08-17, 23:09:12
Reply #22

Ludvik Koutny

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I would make reflections sharper (higher glossiness) to make them look better ;)

2015-08-17, 23:32:20
Reply #23

Elviz

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This is the most beautiful strawberries I have ever rendered.

Thank you for sharing !
Elviz - 3D Visual Arts
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2015-08-17, 23:37:38
Reply #24

Ludvik Koutny

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Looks better. I would also add one more turbosmooth iteration to the strawberry instances :) Right now you can still see some jagged polygons up close :)

2015-08-21, 18:26:47
Reply #25

Tanakov

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Looks better. I would also add one more turbosmooth iteration to the strawberry instances :) Right now you can still see some jagged polygons up close :)

Non CG artists wont ever notice :)
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-12-10, 17:58:13
Reply #26

Bienez

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Sorry to dig up this topic, but I guess it's the perfect place to ask the following question: is anybody willing to export the .max file to a .obj, .fbx or .3ds? I was browsing through the Corona Youtube channel, and this tutorial seems really interesting to try. Only problem is that I work with C4D, which can't open .max files. Would be much appreciated!! Thanks

2018-08-01, 12:27:04
Reply #27

Beanzvision

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Sorry to dig up this topic, but I guess it's the perfect place to ask the following question: is anybody willing to export the .max file to a .obj, .fbx or .3ds? I was browsing through the Corona Youtube channel, and this tutorial seems really interesting to try. Only problem is that I work with C4D, which can't open .max files. Would be much appreciated!! Thanks
Better late than never ;) , I have converted this scene for c4d users.
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2018-08-01, 13:14:26
Reply #28

maru

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Better late than never ;) , I have converted this scene for c4d users.
But... where is the scene? :)
I guess it would now work best with the new "SSS" mode for subsurface scattering instead of the absorption/scattering which was the only option back then.
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2018-08-01, 14:57:27
Reply #29

Beanzvision

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Better late than never ;) , I have converted this scene for c4d users.
But... where is the scene? :)
I guess it would now work best with the new "SSS" mode for subsurface scattering instead of the absorption/scattering which was the only option back then.
Just making some final changes and then I'll ftp host it ;)
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2018-10-20, 11:52:14
Reply #30

Mikepimai

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Thank tutorial.