A feature that i'd really like to see is the possibility to choose which different texture (of the same material) to display in the mapped object.
This is present in maxwell and i really appreciate it, i try to explain better: If you have a material with a diffuse plain color and a bump map you can choose to display that bump map instead of the diffuse color, this helps a lot to interactive map an object or set texure size.
Why no one is taking this in consideration? I think it is very useful, do you have any other workaround to do this?
It's also a nice feature of 3ds max that cinema miss. It will be very helpfull. One more thing that is primary importance for me is the render region in the picture viewer. I'm trying to do a commercial work but without this feature and the one that i mentioned before, it is very difficult to me to close it. I also noticed a big aliasing around area lights.
Anyway, great job till now!
Thank you! I don't feel alone anymore! :)
Render region is possible, i made same question some posts before, here's the answer:
@illbru
- First you have to open a irr(interective render region)
- Select the size you want
- open render settings/output
- tick render region, and select "copy from IRR"
and thats it.. next time you render to picture viewer.. it will only render the region you choose!
another way (the one I use)
just open IRR... select render region.. and use this script to directly render to picture viewer
*script on attachments*
install script under library/scripts .. it can be later inserted on layout using palettes customization !
hope I helped somehow :)