Author Topic: Maya integration  (Read 11533 times)

2015-05-07, 18:53:44

jagger

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Hi, I just want to know when we will have a final or advanced version of the plugin. (just curiosity)
And will be Udims, Bifrost and Xgen supported?

Thanks! Cant wait to use this!

2015-05-07, 19:07:00
Reply #1

haggi

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Udims, Bifrost are already supported, well bifrost only as polymesh, but with motionblur in vertex colors.

Could you please define "advanced"?

2015-05-07, 19:13:56
Reply #2

jagger

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I mean something like the current c4d version. So xgen is not but will be? and volumes/fire?

thanks

2015-05-07, 19:50:35
Reply #3

haggi

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I definitly plan to implment XGen, but it is a bit complicated, so I cannot say when it will happen. If you mean fluids with "volumes/fire", then no. Corona renderer itself cannot yet do this kind of volumetric rendering as much as I know. But as soon as it is available, I'll implement it.

2015-05-08, 02:55:36
Reply #4

Hamburger

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jagger, this is still in closed beta so a while. It is progressing nicely though - haggi doing a fantastic job!
Maya 2016
Windows 10

2015-05-12, 06:04:48
Reply #5

hugojackson18

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Hey Haggi, you said UDIMs were supported.

I've tried using the UDIM option in maya 2015, and it doesn't seem to work.

Is there something specific to do, or a specific file type to use?

Thanks =)

2015-05-12, 08:05:06
Reply #6

haggi

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I suppose you tried to use udims in the form filename_u<x>_v<y>.ext how they are used by Zbrush? This format is not yet recognized. At the moment only mari nomenclature filename_1001.ext or Mudbox filename_u0v0.ext are supported. The other will come soon.

2015-05-12, 23:05:01
Reply #7

hugojackson18

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No I was trying Mari UDIMs, But they were in the middle of the filename, I will try to put them as _1001.ext and see how that works!

2015-05-12, 23:30:19
Reply #8

haggi

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Ah, I didn't know that such a name is created by Mari. Can you give me the exact file name of such a file? Maybe it is not too complicated to support it.

2015-05-13, 03:37:49
Reply #9

hugojackson18

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It didn't come out of Mari, I'm just using the Mari type of Udim to name my textures. It's definitely not a problem to rename them for me.

I usually name my files this way
Stanmore_1001_ALBEDO.tga

But as long as I know that the way to call them is like this for it to work, I will do this from now on.
Stanmore_ALBEDO_1001.tga

2015-05-13, 10:31:12
Reply #10

haggi

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Yes, but as long as maya itself recognizes it as UDIM, mayaToCorona should recognize it as well.