I just updated to v10 for 3ds Max this morning, eager to take advantage of the MappingRand and Triplanar overhaul but it's gotten worse in terms of speed material editor speed. I noticed in the blog release that there were improvements to the material editor speed but it's slower now than it was with 9.2.
Even with Rendering disabled, if I have the MappingRandomizer with a bitmap plugged in, I have to wait tens of seconds between each input for the values. Even plugging a map into the input or dragging from the output into a slot in another map or material locks up SME. It's not just MappingRand and Triplanar, it's connecting anything in SME that takes time now where it didn't before.
I'm using 3ds 2020.3.8, Corona 10, Windows 10 22H2, 128GB RAM, Quadro P3200 6GB.