Hi,
I'm trying to render a scene that I have worked on previously, that was pretty slow but rendered with no problems.
All of a sudden today I am getting this error - I have a lot of scatter objects and such, but disabling them isn't helping.
128GB RAM should be more than enough, anyone have any idea what's going on?
In task manager, Memory at 99% or 100%.
===== Warning(33) =====
System is running low on RAM. You may experience excessive parsing times and/or crashes. You will probably have to simplify the scene.
124.6 GB of virtualized* RAM used by Corona + 3ds Max
134.9 GB of virtualized* RAM used by all running applications
127.8 GB of physical RAM installed on system
149.9 GB of virtualized* RAM provided by OS
* virtualized RAM means physical RAM + swap file on HDD/SSD
Corona RAM usage breakdown:
81 MB used by render elements
14.7 GB used by geometry
The heaviest (estimated) objects are:
crp_PerennialRyegrass_dead00: 715.6 MB
crp_PerennialRyegrass_dead006: 713.6 MB
crp_PerennialRyegrass_dead007: 712.3 MB
crp_Evermotion_birch_01: 457 MB
crp_MT_PM_V56_Acer_platanoides_crimson_king_01_007: 399.5 MB
10.1 GB used by textures (CoronaBitmap only)
Loaded mip maps size: 10.1 GB out of 10.1 GB (100.00%)
The heaviest textures are:
[Name] [Resolution] [Loaded/Total size] [Loaded/Total mip map levels]
6d1e5592_Leaf_Nrm_3dh_raw.tx 8192x8192 256 MB/256 MB 14/14
60390a8f_Leaf_Nrm_3dh_raw.tx 8192x8192 256 MB/256 MB 14/14
vlzkba1fw_8K_Normal.jpg 8192x8192 256 MB/256 MB 14/14
vlzkba1fw_8K_Albedo.jpg 8192x8192 256 MB/256 MB 14/14
ecfa8318_Leaf_Diff_3dh_srgb.tx 8192x8192 256 MB/256 MB 14/14
Additional texture statistics were dumped in this file:
C:\Users\mm558\AppData\Local\CoronaRenderer\textureStats.csv