Author Topic: Corona Renderer 8 for 3ds Max - Daily Builds Discussion  (Read 149468 times)

2022-03-16, 13:23:51
Reply #495

Jens

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I think I read somewhere else other people having issues with a render parsing continuously until you click in the framebuffer - think it was something to do with Pulze plugin, but can't find the thread again. Just wanted to say that this still happens in v8 RC1 and the pulze 2.2.6 beta build.
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2022-03-16, 13:35:20
Reply #496

VASLAVO

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I think I read somewhere else other people having issues with a render parsing continuously until you click in the framebuffer - think it was something to do with Pulze plugin, but can't find the thread again. Just wanted to say that this still happens in v8 RC1 and the pulze 2.2.6 beta build.

Hi, i don't have the pulze plugin and this happened to me yesterday on two servers with backburner, Corona latest build.

2022-03-16, 13:47:23
Reply #497

rowmanns

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I think I read somewhere else other people having issues with a render parsing continuously until you click in the framebuffer - think it was something to do with Pulze plugin, but can't find the thread again. Just wanted to say that this still happens in v8 RC1 and the pulze 2.2.6 beta build.

Hi, i don't have the pulze plugin and this happened to me yesterday on two servers with backburner, Corona latest build.
Hi,

Do the nodes you send the jobs to have displays?

This one is a real problem for us to diagnose what is going wrong as we are not able to reproduce it.

Thanks,

Rowan
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2022-03-16, 16:19:45
Reply #498

VASLAVO

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Ok, they have displays but not on, i check them by vnc or chrome remote desktop

2022-03-16, 16:30:53
Reply #499

GeorgeK

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Ok, they have displays but not on, i check them by vnc or chrome remote desktop

Any peripherals connected to the nodes, like a mouse & keyboard? Or everything is done by remote desktop, can you please clarify?
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2022-03-16, 16:45:46
Reply #500

danio1011

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Ok, they have displays but not on, i check them by vnc or chrome remote desktop

I had this issue and posted about it.  Someone else solved it for me, turns out it has to do with Remote Desktop.  If you administer the nodes over RD then it has that bug and you have to 'click' for it to actually render.  Hope that helps.

2022-03-17, 00:27:34
Reply #501

Tanakov

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Hi, Im in the process of testing Corona daily RC 1.
- 0,0,0 Artefact appearing in Orthographic rendering in random moments
- Sometimes during batch render exposure randomly does not load
- Chaos Cosmos after you open it once, randomly pops back on the screen during interactive render after some autosaves

Opening a scene in max 2020 corona 7, saved from RC1 using 3ds Max 2022 creates a really long list of missing plugins. (well probably expected)

Can we get an option to scroll through LUT with the mouse wheel in Tone Mapping back? I kind of like it more than using arrows.

Using Corona since 2014-01-02
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2022-03-17, 06:28:22
Reply #502

dekh15425

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its not showing .3dl luts in renderer settings and vfb

2022-03-17, 09:53:48
Reply #503

rowmanns

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Hi, Im in the process of testing Corona daily RC 1.
- 0,0,0 Artefact appearing in Orthographic rendering in random moments
- Sometimes during batch render exposure randomly does not load
- Chaos Cosmos after you open it once, randomly pops back on the screen during interactive render after some autosaves

Opening a scene in max 2020 corona 7, saved from RC1 using 3ds Max 2022 creates a really long list of missing plugins. (well probably expected)

Can we get an option to scroll through LUT with the mouse wheel in Tone Mapping back? I kind of like it more than using arrows.
Hey,

Do you have a scene which you can send which displays the artefact?

Do you also have a sceene where the exposure doesn't load during batch render?

Cosmos should not pop up randomly, I will investigate this.

Opening scenes saved in v8 in v7 is not supported. And I'll log the issue with the LUT scrolling.

Thanks for the feedback.

Rowan
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2022-03-18, 08:42:10
Reply #504

cgiout

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Is it only me but corona 8 can't load .cube LUTs? It says "unsupported format".

2022-03-18, 12:02:47
Reply #505

Jens

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I think I read somewhere else other people having issues with a render parsing continuously until you click in the framebuffer - think it was something to do with Pulze plugin, but can't find the thread again. Just wanted to say that this still happens in v8 RC1 and the pulze 2.2.6 beta build.

Hi, i don't have the pulze plugin and this happened to me yesterday on two servers with backburner, Corona latest build.
Hi,

Do the nodes you send the jobs to have displays?

This one is a real problem for us to diagnose what is going wrong as we are not able to reproduce it.

Thanks,

Rowan

Someone mentioned it might also have to do with ForestPack. It has happened to me in scenes too where I didn't use or start the pulze plugin. Happens both locally and when using windows remote desktop. Will try and do some more tests on monday and make a support sticket.
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2022-03-18, 12:30:58
Reply #506

Frood

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Hi Jens,

Someone mentioned it might also have to do with ForestPack. It has happened to me in scenes too where I didn't use or start the pulze plugin. Happens both locally and when using windows remote desktop. Will try and do some more tests on monday and make a support sticket.

could you please also try this please?

https://forum.corona-renderer.com/index.php?topic=32785.msg183968#msg183968


Thanks,
Good Luck


Never underestimate the power of a well placed level one spell.

2022-03-18, 12:45:36
Reply #507

1equals2

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Hi,

Corona  stuck on parsing, has been a constant companion to me, ever since updated to 3ds max 2022.3  and Corona 7.
I have written to both Corona and Pulze team about it and have sent a problematic scene to Corona team in beginning of February. As there were other issues, like flashing windows and crashes, the "stuck on parsing" issue was of a less priority.

The issue appears to be affecting Corona 7  and whatever goes under the hood with FP and Pulze.  I did not had this issue also prior to  moving to 3ds max 2022.

Initially noticed it while using Pulze Scene manager, as the  render node did render all fine, without problems, but the main workstation which sent the tasks, appeared to be facing this  stuck on parsing issue.
Since then I have reinstalled windows and tried the very same problematic scene. Same thing, regardless of batch render via Pulze Scene Manager or Using Render manager on the main workstation.

Tried out latest Corona 8, on one of the problematic scenes, and it rendered fine, but it could have been sheer luck. Going to try out the other one, which has been sent also to iToo team and Corona team for investigation in relation to slow opening when FP used.
Will post results later today  in relation to the stuck on parsing issue and see if it makes any difference here with and without FP.
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2022-03-18, 13:47:34
Reply #508

Frood

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Thanks for sharing this, I'll add a few facts about how the parsing issue looks here:

  • I don't know exactly when the issues started, I tried Max 2021, 2018, 2020, 2022 after abandoning 2016 finally. Same issue.
  • It happens on various nodes with varying hardware/Windows versions and also on fully updated W10 boxes.
  • FPP may be one cause of it but I had contact with Itoo support; they seem not to be aware of a possible parsing issue due to FPP. And if you activate debug logging for FFP, you see that the hang occurs after FPP has done its job and Corona takes over control.
  • The hang happens only if rendering more than one frame at once. The first render after loading always succeeds:
  • The hang does not happen if using material override
  • A backburner job would render one frame, then changes to the next and halts at parsing the scene (and the process looks like this as mentioned)
  • If I collect all assets into a single directory: no issues.
  • And to make it board compatible: using corona 8 doesn't change anything.

So I looked at a max process of a scene which always gets stuck with process monitor (not process explorer), seeing 3ds max register filechange callback notifications a lot of times (for every single used asset directory). Sooner or later there will be a "too many commands" response listed when trying to register a change callback which may lead to this blocking FileWatchCallback thread - and parsing is stuck.

It's my only lead in this issue. It would fit that using FFP is at least worsening the situation (many additional directories) and to the fact that it seems to work if assets are collected into a single directory and relinked - or using material override.


Good Luck



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2022-03-18, 13:55:52
Reply #509

1equals2

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Hi once again,

Loaded a scene with no FP. Moved to Corona  8  RC1 . Deliberately deleted FP, due to slow loading as well, which is another matter.

Pulze Scene Manager - batch render via it.

1st  view - 2 min parsing
2nd view - 10 min parsing, and could be more as switching between programs seems to trigger something.
3rd view - 13 min parsing as left deliberately browser

Test 1, 2nd view ->  https://drive.google.com/file/d/165IVGZjktodwCgki3DDFn4wetQxhECPp/view?usp=sharing
Test 2 , 3rd view-> https://drive.google.com/file/d/1zGtnKBiOEcLovCU58CEhy1_iQOZ4Ub6A/view?usp=sharing

The issue is not present on the render node, which is different and much newer platform, but it does not have any other windows on top of 3ds max simultaneously.
The issue was not present  with 3ds max 2020, Corona 7 and earlier versions of Pulze stuff, at least here . Obviously FP is not the culprit.

As others have posted on forum - the parsing issue is present with Backburner as well.

I have archived scene which can send.

Edit:

Tried different kind of  windows stacked on top of each other, clicking also across 3ds max UI windows- pulze, viewport, etc:
Only clicking inside Corona VFB seems to fix parsing for me. Just a simple click.
Windows 10 latest Updates installed.


Edit 2:

Another problem appears as of today moving to Corona 8 RC1 with both machines.
A week ago this project rendered fine with Corona 7, despite the parsing issue mentioned.  As of today both machines use Corona 8  RC1.
Trying to batch render via  Pulze Render manager. If the workstation I am submitting from has the scene open, the render node, loads to scene but does  Not render it.
If close 3ds max  from the main workstation and   retry rendering  it via  Pulze Render Manager and the same render node -  scene loads and  renders fine. See attached files.
No issues with Corona frame buffer  and necessity of clicking anywhere .

Please do not tell us it is license related issue!

« Last Edit: 2022-03-18, 15:56:31 by 1equals2 »
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