Author Topic: Corona Renderer 8 for 3ds Max - Daily Builds Discussion  (Read 149624 times)

2022-03-03, 10:34:15
Reply #450

rowmanns

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Hi,

I'll log this and speak with the devs. @Romullus, there is a button to copy the global settings to the camera already :)

Thanks for the feedback guys!

Rowan
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2022-03-03, 10:37:56
Reply #451

rowmanns

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I am noticing with the latest build that rendering of very heavy scenes gives very long times compared to 7. Have you noticed this thing?
Hello,

Would you be able to provide some more info for me?

Are you using DR? Which windows and 3ds max versions are you using? And do you have some comparisons?

Lastly if you have a scene where this is happening, could to send it over to me?

Instructions on how to do this can be found in my signiture.

Thanks

Rowan
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2022-03-03, 11:07:23
Reply #452

romullus

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@Romullus, there is a button to copy the global settings to the camera already :)

Ah sorry, i should restrain myself from making requests until i have a chance to try new daily builds for myself :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2022-03-03, 12:19:58
Reply #453

redalex

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hi, I did the batch render and save the cameras in .cxr format but when I went to open them the settings were all reset, the build is that of 02.23.22

2022-03-03, 12:34:41
Reply #454

ONO

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Hello,
Is there any particular reason why a Tone mapping playground has not be incorporated into the Daily builds forum page?

2022-03-03, 13:50:36
Reply #455

maru

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Hello,
Is there any particular reason why a Tone mapping playground has not be incorporated into the Daily builds forum page?

Hi, we have already identified some issues with the current tone mapping implementation, so I think it makes more sense to start a playground thread once it's more stable and finalized. Otherwise it could result in a bad impression if someone is not familiar with our daily builds and development cycle. :)
But we will do it at some point, sure!
Marcin Miodek | chaos-corona.com
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2022-03-03, 14:04:52
Reply #456

aaouviz

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Hi, sorry to be a buzzkill and constantly finding issues with the new tonemapping

Seems it isn't compatible with tonemapping override (TonemapControl node).

Changing the tonemapping in global settings seems to affect bitmaps which are plugged into this node with all 3 boxes unticket. No LUT is applied to the tonemapping.

Hope it's replicable :)
Nicolas Pratt
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2022-03-03, 14:09:44
Reply #457

rowmanns

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Hi, sorry to be a buzzkill and constantly finding issues with the new tonemapping

Seems it isn't compatible with tonemapping override (TonemapControl node).

Changing the tonemapping in global settings seems to affect bitmaps which are plugged into this node with all 3 boxes unticket. No LUT is applied to the tonemapping.

Hope it's replicable :)
Hey,

Thanks for reporting it, I'll look into it right away.

Rowan
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2022-03-03, 15:06:33
Reply #458

Aram Avetisyan

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Hi, sorry to be a buzzkill and constantly finding issues with the new tonemapping

Seems it isn't compatible with tonemapping override (TonemapControl node).

Changing the tonemapping in global settings seems to affect bitmaps which are plugged into this node with all 3 boxes unticket. No LUT is applied to the tonemapping.

Hope it's replicable :)

Hi,

I just checked this.
At this point IR with tone mapping is tricky, so I would recommend stopping and re-rendering to make sure the changes are updated. Not restarting but stopping and re-rendering.
Tonemap control map for direct visibility worked (kinda) as expected for me. You can plug a bitmap through tonemap control, uncheck exposure and play around with tone mapping, then check-uncheck exposure in tonemap control, to see the updates. Tone mapping checkbox in tonemap control map is still acting strangely, alas.

IIRC, even if you uncheck, let's say, exposure for a map in tonemap control map, start IR and change the exposure in tone mapping, the map with tonemap control and exposure option disabled would still be changed. You need to restart the render or re-render so see it back to default exposure, while other parts are affected with tone mapping exposure.
Checking unchecking the options in tonemap control map are a quick method of doing this.

Let me know if you find this helpful.

Regards,
Aram
Aram Avetisyan | chaos-corona.com
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2022-03-04, 10:20:47
Reply #459

aaouviz

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Just a little query:

Has there been some improvement in the loading time of CoronaCamera in the Modify tab?

I've always had an issue that it's extremely slow to load (the camera settings etc) when I select a camera (10 seconds or so), but in the latest daily it seems to be much faster all of a sudden!?

Just curious, that's all :)
Nicolas Pratt
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2022-03-04, 10:34:21
Reply #460

Ondra

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Unfortunately not, this is caused by 3ds Max. Only thing that could help would be switching to Qt. We will not do that until we can drop support for 3ds Max versions that do not use Qt (which is around 2017)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2022-03-04, 14:03:18
Reply #461

rowmanns

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Hi guys, something realy strange its going on with latest build, Here is an screen shot, its a distributed rendering between ryzen 370 and 3990 both 128 gigs of ram, this image doesnt take more than 20 min to do and it been more than two hours, also the VFB its really slow and freezes, this doesnt happens with previos daily, ill try to upload the scene later, same thing happened with an exterior shot, this one i stopped because it start ok and then increased the time to 16 hous estimate so i decide to render this one as a test..
Hi,

This is fixed in the latest daily build. You can grab it here: https://forum.corona-renderer.com/index.php?topic=33839.msg195869#msg195869

Rowan
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2022-03-04, 14:08:28
Reply #462

rowmanns

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hey corona devs - just a heads up - when you use a coronacolorcorrect node and activate the editor for curves, it crashes max on latest daily.
Hi,

This one has been fixed in the latest daily. You can grab it here: https://forum.corona-renderer.com/index.php?topic=33839.msg195869#msg195869

Rowan
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2022-03-07, 05:00:14
Reply #463

shortcirkuit

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IR seems to stop when changing material parameters on the latest daily.

2022-03-07, 08:03:54
Reply #464

GeorgeK

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IR seems to stop when changing material parameters on the latest daily.

Can you please specify which material parameters made your IR to stop? I am afraid I cannot reproduce this.
George Karampelas | chaos-corona.com
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