Author Topic: Corona Renderer 6 for 3ds Max (Hotfix 1) released  (Read 3799 times)

2020-09-29, 16:30:01


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Corona Renderer 6 for 3ds Max (Hotfix 1) released

This release fixes the following specific issues:

- Fixed crashes with ForestPack 5
- Reverted the behavior of the "no tiling" mode in the CoronaBitmap, which was causing unwanted results when used as a mask
- Fixed incorrect gamma in "Concrete plates dirty" material in the Material Library
- Fixed DR getting stuck when rendering the second frame of an animation
- Fixed the issue where having Norwegian locale lead to a 3ds Max crash at startup
- Fixed: Scatter would miss an update in IR, causing "popping" of instances when scrubbing through the timeline
- Fixed crash when a Falloff Map with Type set to "Fresnel" and Falloff Direction set to "World Z-Axis" is applied to refraction
- Fixed: LEGION_STOP in a scene with combination of Falloff + RGB multiply maps
- Fixed Falloff map built-in color mixing
- Fixed crashes in some legacy Corona Scatter scenes that used a scale map

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« Last Edit: 2021-08-12, 17:02:25 by TomG »