Author Topic: Corona Renderer 7 for 3ds Max - Daily Builds Discussion  (Read 175686 times)

2021-06-09, 19:29:16
Reply #405

romullus

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Ryuu, can you confirm that haze/areial perspective will behave similarly to the previously posted video from V-Ray, i.e. it will affect colours of the distance objects and not only just a sky itself?

Yes, haze affects everything in the scene, not just the background.

Happy to hear that. Thank you!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2021-06-10, 13:33:42
Reply #406

Aram Avetisyan

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Is Render to Texture broken with Corona?
Hi,
Please can you provide some more info? For example; what exactly is broken, Corona Version, 3ds Max version and if possible a scene demonstrating the issue.

3ds Max 2022, corona-7-3dsmax-daily-2021-05-20
It doesn't work with any simple scene

please see the link 

Thanks

We confirm this not working and currently have it logged. Thank you.
Aram Avetisyan | chaos-corona.com
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2021-06-10, 13:56:49
Reply #407

scionik

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Thank you. I hope to see this have been fixed very soon.
I cannot continue work with my project (with corona 7). Will try with Corona 6

Update.
Max 2021 corona 6 hf2 seems broken too
« Last Edit: 2021-06-10, 15:42:23 by scionik »

2021-06-10, 23:54:46
Reply #408

bair4ik

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Hello, is CoronaVolumeMaterial in Corona Renderer 7 not work full?

Attached pics: 001.jpg - C6, 1.jpg - C7. And screenshot of preset.

The rays are visible only when the light source is directed at the camera, and then only half. The beam starts not from the light but a little further away. And those who are not looking at the camera are not visible at all.
« Last Edit: 2021-06-11, 00:02:28 by bair4ik »

2021-06-11, 09:51:28
Reply #409

b10bulent

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Hello. 
corona converter is not working properly.vray materials do not convert.

2021-06-11, 10:13:46
Reply #410

rowmanns

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Hello. 
corona converter is not working properly.vray materials do not convert.
Hi,

Please could you provide the scene in question? Instructions on how to do this can be found in my signature.

Thanks,

Rowa
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2021-06-11, 11:04:45
Reply #411

bair4ik

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Hi,

Please could you provide the scene in question? Instructions on how to do this can be found in my signature.

Thanks,

Rowa

Upload, Successfully uploaded as 1623402068_Volume-light.zip.
« Last Edit: 2021-06-11, 12:08:19 by rowmanns »

2021-06-11, 12:11:43
Reply #412

rowmanns

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Hi,

Please could you provide the scene in question? Instructions on how to do this can be found in my signature.

Thanks,

Rowa

Upload, Successfully uploaded as 1623402068_Volume-light.zip.
Hi,

This seems to be a different scene to the one you have in the screenshot above. Are you sure you uploaded the correct scene?

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2021-06-11, 12:33:15
Reply #413

bair4ik

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Hi,

Please could you provide the scene in question? Instructions on how to do this can be found in my signature.

Thanks,

Rowa

Upload, Successfully uploaded as 1623402068_Volume-light.zip.
Hi,

This seems to be a different scene to the one you have in the screenshot above. Are you sure you uploaded the correct scene?

Thanks,

Rowan

Yes, rays of light not visible if start render. Scene for "1.jpg"

2021-06-11, 13:17:12
Reply #414

b10bulent

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The stage is big so I can't share.
but in rc1 version vray does not translate materials. I have vray installed on my computer.

I have installed corona-7-3dsmax-daily-2021-06-03. no problem here. but it translates everything into physical material.

2021-06-11, 13:26:16
Reply #415

Aram Avetisyan

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Thank you. I hope to see this have been fixed very soon.
I cannot continue work with my project (with corona 7). Will try with Corona 6

Update.
Max 2021 corona 6 hf2 seems broken too

We double checked this for Corona 6 Hotfix 2 in both Max 2020 (Render to Texture) and Max 2021 (Bake to Texture) and it works as expected. Make sure the UV Channels and Unwraps are done properly. Also please try with Render to Texture instead of Bake to Texture if you can.

Regards,
Aram
Aram Avetisyan | chaos-corona.com
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2021-06-11, 13:37:06
Reply #416

jms.lwly

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Using the Corona 7 Release Candidate - and it seems to have broken UVW randomisation.

One material, multiple maps (although the issue is apparent with just two maps) - both with identical UWV randomisation, in this case by Mesh Element - same seed, same values.

I seem to remember this making the randomisation match on different map channels - so the diffuse / bump / displace / whatever would be coherently randomised across the model - but this doesn't seem to be the case currently, each map is randomised differently making UVW randomise useless if you have more than one map in a material.

Hopefully a straightforward fix to return to the previous function? Nice.

2021-06-11, 14:19:33
Reply #417

rowmanns

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The stage is big so I can't share.
but in rc1 version vray does not translate materials. I have vray installed on my computer.

I have installed corona-7-3dsmax-daily-2021-06-03. no problem here. but it translates everything into physical material.
Would you be able to provide just a simple version of the scene with that material? We made some changes between these two versions of Corona to how v-ray materials are convertered.

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2021-06-11, 14:24:56
Reply #418

Frood

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broken UVW randomisation.

Seems to happen also even with one single map using displacement:

Checker -> UVW Randomizer (Mesh Element mode) -> pipe to 1. Diffuse, 2. Displacement.

Result is always misaligned. Looks like it has been like this in older versions as well (checked v6.1).


Good Luck


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2021-06-11, 14:46:36
Reply #419

tallbox

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Does the RC1 retains the bitmap node pats after conversion when they are missing their texture?
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