Author Topic: Added directionality, include/exclude to LightMtl  (Read 4570 times)

2014-01-16, 00:26:52

Ondra

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Produces funny results with geosphere: ;)

Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-16, 19:10:02
Reply #1

Bigguns

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2014-01-16, 21:07:17
Reply #2

maru

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It is very nice. Tastes best with Bidir PT.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-01-16, 21:10:59
Reply #3

maru

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<3
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-01-16, 21:54:54
Reply #4

gracelorn

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Wait, how did you... This is insane :)
Did you use motion blur on the last picture? One doesn't see curved light shafts every day ;)

2014-01-17, 11:08:53
Reply #5

maru

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Yes, it's the good old volumetric light trick ( http://forum.corona-renderer.com/index.php/topic,276.0.html ). :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-01-18, 22:30:27
Reply #6

rafpug

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