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Added directionality, include/exclude to LightMtl
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Topic: Added directionality, include/exclude to LightMtl (Read 4570 times)
2014-01-16, 00:26:52
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Added directionality, include/exclude to LightMtl
Produces funny results with geosphere: ;)
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2014-01-16, 19:10:02
Reply #1
Bigguns
Active Users
Posts: 114
Re: Added directionality, include/exclude to LightMtl
Cool :)
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2014-01-16, 21:07:17
Reply #2
maru
Corona Team
Active Users
Posts: 12752
Marcin
Re: Added directionality, include/exclude to LightMtl
It is very nice. Tastes best with Bidir PT.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2014-01-16, 21:10:59
Reply #3
maru
Corona Team
Active Users
Posts: 12752
Marcin
Re: Added directionality, include/exclude to LightMtl
<3
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2014-01-16, 21:54:54
Reply #4
gracelorn
Active Users
Posts: 36
3D enthusiast
Re: Added directionality, include/exclude to LightMtl
Wait, how did you... This is insane :)
Did you use motion blur on the last picture? One doesn't see curved light shafts every day ;)
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2014-01-17, 11:08:53
Reply #5
maru
Corona Team
Active Users
Posts: 12752
Marcin
Re: Added directionality, include/exclude to LightMtl
Yes, it's the good old volumetric light trick (
http://forum.corona-renderer.com/index.php/topic,276.0.html
). :)
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2014-01-18, 22:30:27
Reply #6
rafpug
Active Users
Posts: 722
Re: Added directionality, include/exclude to LightMtl
Splendid!
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Added directionality, include/exclude to LightMtl