Corona Renderer 4 for 3ds Max (Release Candidate 2) is out now!
Everyone with an active FairSaaS or Box with Subscription license has access, and the download is in the usual location:
https://www.dropbox.com/sh/mswauuv1afec8am/AAA5OKrd_QujokDM3mxQ7S40aA Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.
Here are just some of the main features in Corona Renderer 4:
- Caustics: reflective, refractive, dispersion, can be enabled per light, fast to render, and easy to set up with no parameters required!
- Focus and object picker in the VFB
- Intel Denoising (AI denoising, on any CPU)
- Multiple suns and HDRI environments for use in LightMix
- Finalized New Light Solver, and new Image Filtering
- Fisheye mode for Corona Cameras
- The Corona Select map and material
- And more!
And here are the changes since RC 1:
- Fixed caustics not working with subsurface scattering
- Fixed Bloom and Glare progress bar disappearing after closing and reopening the VFB
- Fixed slow closing of curve dialog in CoronaColorCorrect map
- Fixed crash when using distance map with displace modifier on 3ds Max 2016 and older
- Fixed crash when using the “Show VFB” button after stopping IR render in docked VFB
- Small UI tweaks
Please post all bug reports, questions, etc. on the main version 4 Daily Builds thread at
https://forum.corona-renderer.com/index.php?topic=22530