Author Topic: Daily builds version 3  (Read 106222 times)

2018-09-11, 11:39:17
Reply #210

Alina Hramyka

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Quote
is anyone having backburner issues? like not rendering at all through backburner? could be my setup...
I was rendered successfully
what exactly not working for you?

2018-09-12, 13:43:54
Reply #211

Frood

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Hi, search lan on distribute render not working, could not find any computer

Can confirm (DB 18-08-30). Additionally ram information is (again) not displayed in DR tab. Had firewall(s) down, even used the installer to test - no change.

BTW installer: I just hate it. How should one test/manage Corona plugins while having different Max versions? When I want to install a daily for Max2016 I have the choice of:

- Selecting only Max 2016 with the consequence that the installer UNinstalls(!) my Max 2018 Corona plugin silently without any confirmation (same with Corona material library)

or

- Selecting Max 2016 and Max 2018 while replacing the Max 2018 plugin (e.g. a stable version) with the current daily

Generally I do not use the Installer but this time I forgot about that new behaviour while testing.

Though I understand that it may be the cleanest solution for final releases/hotfixes, it appears just insane to me how it currently acts.


Good Luck


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2018-09-12, 16:24:30
Reply #212

Ryuu

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Yeah, the new installer behavior is almost universally hated. We'll be reverting back to the original.

2018-09-12, 16:56:59
Reply #213

Nekrobul

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I don't know realy about this instaler isues.

Some may think tahat this is risky but i use only 1 3dsMAX instance on pc and using DB in daily routine.
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2018-09-12, 17:25:24
Reply #214

pokoy

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I have to use 2 max version side by side, I'd very much welcome the previous behaviour, right now it's a quick road to a big mess.

2018-09-13, 18:35:32
Reply #215

denisgo22

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At all numbers spinners in VFB not working with values higher than 2 digits/
For example i can't set value 0,05 or -0,05 or 0,15 / 0,25  for saturation spinner, only 0,1  0,2 
or -0,1 - 0.2  -0.3  and etc.
Same thing for other's  settings :)

Also in all settings /Corona Sun,Corona Sky,Corona Light and even in materials /for example impossible to set bump map 0.05 /--exist same problem---very uncomfortable/ I'am going back to Db 08/16
« Last Edit: 2018-09-13, 18:55:48 by denisgo22 »

2018-09-14, 09:53:38
Reply #216

romullus

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Would it be possible to calculate noise level from non-denoised image when rendering with AI denoiser? Current behaviour makes rendering with noise limit to be very inonsistent between Corona and AI denoiser.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-09-14, 15:30:53
Reply #217

scionik

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At all numbers spinners in VFB not working with values higher than 2 digits/
For example i can't set value 0,05 or -0,05 or 0,15 / 0,25  for saturation spinner, only 0,1  0,2 
or -0,1 - 0.2  -0.3  and etc.
Same thing for other's  settings :)

Also in all settings /Corona Sun,Corona Sky,Corona Light and even in materials /for example impossible to set bump map 0.05 /--exist same problem---very uncomfortable/ I'am going back to Db 08/16

I guess it Max2019 problem.

2018-09-14, 15:34:14
Reply #218

scionik

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"Added randomization by mesh component (contiguous triangle group) to CoronaMultiMap and CoronaUvwRandomizer"
Finally!!! Thank you so much )))

2018-09-14, 17:30:19
Reply #219

maru

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Would it be possible to calculate noise level from non-denoised image when rendering with AI denoiser? Current behaviour makes rendering with noise limit to be very inonsistent between Corona and AI denoiser.
Can you explain what you mean? I just tested this, and I am getting the same noise level with optix on and off, in IR and regular rendering (14.09 build).
Marcin Miodek | chaos-corona.com
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2018-09-14, 19:07:46
Reply #220

romullus

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Hmm, i'm getting totally different result. Here's statistics from my quick test with 7% noise limit as stopping condition:

AI denoiser: 5 passes | 5,62% | 36s
Corona denoiser: 15 passes | 5,78% | 2m38s
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-09-14, 20:41:32
Reply #221

Nekrobul

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Well the new light solver issue is fixed.
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2018-09-15, 04:54:59
Reply #222

Njen

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Hmm, i'm getting totally different result. Here's statistics from my quick test with 7% noise limit as stopping condition:

AI denoiser: 5 passes | 5,62% | 36s
Corona denoiser: 15 passes | 5,78% | 2m38s
What is the actual perceived image quality? Do they look the same? Because if so, that's an insane productivity boost...

2018-09-15, 11:44:39
Reply #223

Nekrobul

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Hmm, i'm getting totally different result. Here's statistics from my quick test with 7% noise limit as stopping condition:

AI denoiser: 5 passes | 5,62% | 36s
Corona denoiser: 15 passes | 5,78% | 2m38s
What is the actual perceived image quality? Do they look the same? Because if so, that's an insane productivity boost...

I think there might be some confusion in how adaptivity calculation goes on. May be it is calculated if as denoiser is applyed in case of usage of AI denoiser.

--------------------------------------------

I have encounterd very strange issue. The scene created with 30-08 build is contineously crashing with latest build on start.

Also when i decided ti roll back to previous version i got error message that corona is currently being instaled X_X and found two instances of installer in taskmanager of latest daily build installer. I haven't captured the screenshots but i have minidump wich is in attachments.

UPD - yep its bug, i rolled back to 30-08 and scene had opened properly. I can do some aditional testing after i finish the work with this scene.

UPD2 - i copied it to mantis https://corona-renderer.com/bugs/view.php?id=3062
« Last Edit: 2018-09-15, 12:33:42 by Nekrobul »
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2018-09-16, 02:05:12
Reply #224

Noah45

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Well the new light solver issue is fixed.

Light solver(stable) and Optix, is sweetness in this retail driven deadline arena
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