Author Topic: Would you buy it?  (Read 6502 times)

2018-05-23, 09:34:21

sebastian_b

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I start this topic because on Facebook nobody answered me.
I've never sold a 3d model before, but only published free models and here you can find what've done since now : https://forum.corona-renderer.com/index.php?topic=18354.0
My question is, would you pay 2 euro/dollar (the minimum the site let me sell) for a model like this? Yes/no why? Any suggestion would be appreciated.








2018-05-23, 09:36:25
Reply #1

Philip kelly

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Yes I would.
Nice Model and render.

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2018-05-23, 11:03:14
Reply #2

romullus

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If you will put it on sale, do yourself a favor and place appropriate price that would represent true value of the model. Be respectful to fellow sellers. If you don't need side money, just give the model away for free or put a normal price on it otherwise, just don't price it insultingly low. Undercutting is the worst.

By the way, i have a similar model, which is priced much higher than your suggested $2 and it sells.
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2018-05-23, 11:36:04
Reply #3

sebastian_b

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If you will put it on sale, do yourself a favor and place appropriate price that would represent true value of the model. Be respectful to fellow sellers. If you don't need side money, just give the model away for free or put a normal price on it otherwise, just don't price it insultingly low. Undercutting is the worst.

By the way, i have a similar model, which is priced much higher than your suggested $2 and it sells.

Not my intetion to be unrespectful to the other sellers, either with you. I just asked, because I don't really know what could be the price. It's obvious that I can see on my own the prices on the market, but I'm asking myself if they really can sell with those prices. I'm not here to make money for a living, but if I earn something from time to time it'll be ok. So I'm sorry again if I said something wrong to you Romullus, not my intention at all.
There is an identical model on the web, it have a less amount of poly 100.000vs600.000, quad poly vs triangle poly, but the materials are not 100% ok. So if the identical model costs 15$, what should be mine to be prefered? (I'm okay it's not 2$) Are the poly amount important? The quad or triangle?

2018-05-23, 12:53:34
Reply #4

houska

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If you will put it on sale, do yourself a favor and place appropriate price that would represent true value of the model. Be respectful to fellow sellers. If you don't need side money, just give the model away for free or put a normal price on it otherwise, just don't price it insultingly low. Undercutting is the worst.

By the way, i have a similar model, which is priced much higher than your suggested $2 and it sells.

There's no such thing as an "insultingly low" price. It's a free market! What you're doing here is basically suggesting a price cartel ;-)

2018-05-23, 16:00:54
Reply #5

Juraj

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But price cartels are good for creators ;- ) I think it would qualify to this category if it would monopolize the market, but that's not the case.

Fighting against run to the bottom is good thing. It protects the value of product/service, which protects incomes in the long run for everyone.
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2018-05-23, 16:12:15
Reply #6

houska

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But price cartels are bad for customers.

Leaving it to the free market is good thing. It protects the purchase power of the customer, which increases wealth in the long run for everyone.

2018-05-23, 16:32:53
Reply #7

Juraj

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It was tongue in cheek reply, it's not cartel in any way, as it has to keep the monopoly aspect.

Price undercutting doesn't generate any wealth at all in long-run because people who often go for it do it at the expense of their own profit, i.e amateurs.
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2018-05-23, 17:16:30
Reply #8

houska

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The question is what price is fair and what is undercutting :-) But let's not go there. I was only trying to show that there's two faces to that coin.

2018-05-23, 17:31:44
Reply #9

sebastian_b

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The question is what price is fair and what is undercutting :-) But let's not go there. I was only trying to show that there's two faces to that coin.

Maybe mine is undercutting for 2$, but who spend 15$ for the same model, because I won't. Still no aswers to my question. What make you prefer a model to another considering the price as last? The amount of polys? The fact that quad polys are prefered to triangular ones?

2018-05-23, 17:45:54
Reply #10

steyin

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To be honest, most of the examples you listed are things I'd probably never need, so yeah $2 is great but I'm still not buying.

I often find the price of 3D models to be ridiculous. I understand that hours and hours of work can go into them, but I find there is more value in a scene/collection than individual object. I'm more willing to pay a higher price for say trees/cars more than anything, but still not for an individual one. I also feel that people would sell more volume if their prices were cheaper versus fewer at the higher prices. I mean, let's be honest: if say something like Vizpark trees were $30 for a collection versus $100 they'd make a killing.

I agree with knowing your worth with all the work you put in, but in the end, especially with piracy, more people will be willing to buy at reasonable prices than outrageous ones. I wouldn't find it insulting as a 3D artist if someone was selling a similar, more detailed model for cheaper than I would; that's just business.

Still no aswers to my question. What make you prefer a model to another considering the price as last? The amount of polys? The fact that quad polys are prefered to triangular ones?

Amount of polys doesn't concern me if the detail is still there at a good level. Same with quads/tris (yeah I prefer quads), but if it's a clean model then no biggie. I'll pay more also for a name I recognize and trust (say Bertrand for example).

2018-05-23, 17:46:02
Reply #11

cecofuli

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I will pay 5-6 euro for this model, if I really need this exact model. 15 euro, in my opinion is too much.
I'm able to model it my myself, but it will take; I don't know, 1 hour of my time
15 euro, maybe, for a very complex object, like bed, sofa, car and I havn't time to do it by myself. 
Of course, it must be good modeled. Triangle topology in the 2018??? DeEspona ^__^ ?  Maybe some bad export from .iges file?
I bought a lot from 3DSky and the price for each model is $6. They have a real Italian brand objects (Lumina, Moroso, Artemide, Fontana Arte), impossible to find in other stores.
Shaders aren't so important for me. Good textures and cleaver UVW mapping is enough.
If your price is not so expensive, you will have more change to sell it more and more times. Also it's good as "advertising" for you.
So, in the future, more people will by from your store.
« Last Edit: 2018-05-23, 17:49:55 by cecofuli »

2018-05-23, 18:50:41
Reply #12

sebastian_b

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To be honest, most of the examples you listed are things I'd probably never need, so yeah $2 is great but I'm still not buying.

I often find the price of 3D models to be ridiculous. I understand that hours and hours of work can go into them, but I find there is more value in a scene/collection than individual object. I'm more willing to pay a higher price for say trees/cars more than anything, but still not for an individual one. I also feel that people would sell more volume if their prices were cheaper versus fewer at the higher prices. I mean, let's be honest: if say something like Vizpark trees were $30 for a collection versus $100 they'd make a killing.

I agree with knowing your worth with all the work you put in, but in the end, especially with piracy, more people will be willing to buy at reasonable prices than outrageous ones. I wouldn't find it insulting as a 3D artist if someone was selling a similar, more detailed model for cheaper than I would; that's just business.

I quote all, as I agree with you about everything, and thanks for the answer. I thought about not selling it at a higher price because: triangulated model done in Rhino (don't know why people care about it, if it looks very good), really high amount of poly compared to other models in the same category, not a model you will buy everyday just because it costs less than others, materials only for corona and 3ds max.

I'm able to model it my myself, but it will take; I don't know, 1 hour of my time
15 euro, maybe, for a very complex object, like bed, sofa, car and I havn't time to do it by myself. 
Of course, it must be good modeled. Triangle topology in the 2018??? DeEspona ^__^ ?  Maybe some bad export from .iges file?

It took more than a hour, because the model was measured first, than modeled. Maybe nobody care about the accuracy, but I do and that's how I do my stuff. It's triangled poly because comes from Rhinoceros, so as I mentioned up above, that's another reason for the low price.


2018-05-23, 21:24:59
Reply #13

cecofuli

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sebastian_b, it doesn't' matter if you measured first or if it has 0.1 accuracy.
As client point of view, it's enough that it's nice, with good topology and textures. Tha't all.
And, you mustn't think: "Ok, I worked 4 hours, so, I the price will be 70 euros".

For example, if a writer will take 2 years to write a book, the book price must to be 100.000 euro (^____^)
Mmm.. maybe it's better if the price is 50 euro, and you will sell 2000 book ;-)  Or 10 euro, with 10.000 clients.
Less is the price, more chance you will have to sell the product.
2- 3 euro is too less and 15-20 euro too much (from my point of view)
PS: in Italy, 45% are taxes ;-)
« Last Edit: 2018-05-23, 23:48:22 by cecofuli »

2018-06-14, 19:59:17
Reply #14

Ondra

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Price undercutting doesn't generate any wealth at all in long-run because people who often go for it do it at the expense of their own profit, i.e amateurs.

I believe that even markets "destroyed" by undercutting swing back to some healthier state after a while, when after the race to the bottom people realize there is some value in more expensive products with better quality. It seemed to happen in multiple areas (but mostly food ;)) in post-communist countries. Content creation looks similar, internet destroyed all traditional monetized content, only for creators using alternative monetization to emerge later (patreon, yt monetization, ...)
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2018-06-14, 21:47:32
Reply #15

Njen

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In VFX, over the last few years, quite a lot of the 'grunt work' that was outsourced to India and China (roto, tracking, etc.) is coming back due to poor quality and having to spend more money to fix the work.