Author Topic: animation - parsing the scene  (Read 2146 times)

2013-11-20, 10:37:41

vkiuru

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I'm doing a preview animation, but with my scene using about 24GB ram it's proving to take more time parsing the scene between frames than the actual rendering (1 min) takes. Is there anything I can do to improve this, apart from touching the scene itself?

2013-11-20, 10:51:37
Reply #1

Ondra

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not much, the scene parsing cannot be done multithreaded. You may try to experiment with running multiple 3dsmax instances in parallel, with each rendering different frame
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-20, 12:01:07
Reply #2

vkiuru

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Ok I can live with that, thank you Ondra!