Author Topic: Environment HDRI rotate in the viewport  (Read 2487 times)

2018-04-10, 10:32:29

Alina Hramyka

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Would be great to control environment HDRI rotation directly in the viewport, so no need to open Material Editor each time

2018-04-10, 10:34:42
Reply #1

Alina Hramyka

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or even better - please add override HDRI environment rotate parameter in the Corona Camera, so each camera will have its own sun position

Thanks!

2018-04-10, 17:18:15
Reply #2

maru

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I am pretty sure the 1st thing can be done with the magic of 3ds Max slider (helpers > manipulators) and wiring parameters. :)

The 2nd thing with per-camera enviro override sounds a bit too invasive to me. It would be easy to forget which camera is using which settings, and then you could accidentally render a view with incorrect lighting.

But I cannot say "no". ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-04-11, 08:23:22
Reply #3

NicolasC

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I am pretty sure the 1st thing can be done with the magic of 3ds Max slider (helpers > manipulators) and wiring parameters. :)
Exactly. One can do that in a custom maxstart, to avoid redoing it parameters wiring over and over again :)
Nicolas Caplat
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2018-04-11, 12:53:52
Reply #4

Alina Hramyka

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Wow - thank you!
helpers > manipulators > wiring parameters works great
the only issue is when you delete slider occasionally - is it possible to prevent it from deletion? freeze wont help