Maybe a little offtopic, but does anyone know how to get "fake" but good looking volumetrics and light rays in 3ds max ?
I like to place small clouds of mist and manually placed light rays in the scene.
The problem with cards (planes) is they don't interact well with 3d objects.
I uploaded these clips made in cryengine 2 where I used fake volumetrics but some how it looks "round" and with some shading on them. In movie you'll see I even managed to build clouds with dynamics in them.
All these were possible in 2007, I hope there is a way for that today too.
I'm not looking for real time rendering like in cryengine, but it should render at least somewhat similar to how a regular object renders.
I could export clouds and mist with alpha channel from cryengine, but I would prefer to build them as 3d objects in 3ds max.
Does Corona renders slower lots of planes with transparency, like smoke ?