Author Topic: Daily Builds 1.5  (Read 114940 times)

2016-09-15, 20:25:47
Reply #480

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5494
    • View Profile
Max 2017, DB Sep 14th - anyone else getting this with the colour selectors for LightMix elements? Used auto create to generate them, rendered, stopped the rendering, if I adjust intensity all is ok; click to open the colour selector, all is fine, but as soon as I change the colour, and the other colour swatches turn into stripes. After that, whichever one I have just adjusted shows solid, the others turn into stripes.

Tom Grimes | chaos-corona.com
Product Manager | contact us

2016-09-16, 00:26:40
Reply #481

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8872
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Has anybody experiencing decimal separator bug with latest DB and max2016? Don't want to uninstall Corona just to check if it's its fault or it's max that fooling around.

Strangely enough, today problem had fixed itself without changing anything at all.
« Last Edit: 2016-09-16, 09:07:06 by romullus »
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2016-09-16, 08:05:08
Reply #482

Ryuu

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 654
  • Michal
    • View Profile
Max 2017, DB Sep 14th - anyone else getting this with the colour selectors for LightMix elements? Used auto create to generate them, rendered, stopped the rendering, if I adjust intensity all is ok; click to open the colour selector, all is fine, but as soon as I change the colour, and the other colour swatches turn into stripes. After that, whichever one I have just adjusted shows solid, the others turn into stripes.

These stripes indicate that the button is disabled. There is a bug in the current daily causing the buttons to be drawn as disabled when they shouldn't be. This is already fixed in the code and should be in the next daily.

2016-09-16, 09:14:01
Reply #483

Frood

  • Active Users
  • **
  • Posts: 1929
    • View Profile
    • Rakete GmbH
already working on the new pick button.

Awesome. Just using it right now. At last! Tnx

Good Luck


Never underestimate the power of a well placed level one spell.

2016-09-16, 12:14:45
Reply #484

pokoy

  • Active Users
  • **
  • Posts: 1873
    • View Profile
already working on the new pick button.

Awesome. Just using it right now. At last! Tnx

Good Luck
Yep, great! That's how things should work in Max out of the box.

2016-09-16, 13:30:19
Reply #485

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5494
    • View Profile
These stripes indicate that the button is disabled. There is a bug in the current daily causing the buttons to be drawn as disabled when they shouldn't be. This is already fixed in the code and should be in the next daily.

Awesome, ty!
Tom Grimes | chaos-corona.com
Product Manager | contact us

2016-09-16, 22:23:18
Reply #486

PROH

  • Active Users
  • **
  • Posts: 1219
    • View Profile
Hi. Would download today's build, but there's no v2014 and v2016 - only v2015 and v2017. Is this a mistake, or by purpose?

2016-09-17, 14:32:59
Reply #487

antanas

  • Active Users
  • **
  • Posts: 269
  • Hmm ...
    • View Profile
Pick (“+”) buttons now correctly handle picking groups
- well that one is a good news - tested it yesterday, works flawlessly, now only saveable\loadable lightmix+post presets with some sort of a list where one can store those presets and load them from and maybe even assign\pin those presets to some specific LightMix render elements (or a beauty elements perhaps) which would be invaluable for batch renderings\savings, well something like this or, maybe, some other, more elegant solution for the same task is needed for lightmix to be a truly production friendly tool ) 

2016-09-17, 20:37:08
Reply #488

Jens

  • Active Users
  • **
  • Posts: 198
    • View Profile
    • Ikonoform
Hi. Would download today's build, but there's no v2014 and v2016 - only v2015 and v2017. Is this a mistake, or by purpose?

What HE said ;)

oh, and also +1 for this guy:

Pick (“+”) buttons now correctly handle picking groups
- well that one is a good news - tested it yesterday, works flawlessly, now only saveable\loadable lightmix+post presets with some sort of a list where one can store those presets and load them from and maybe even assign\pin those presets to some specific LightMix render elements (or a beauty elements perhaps) which would be invaluable for batch renderings\savings, well something like this or, maybe, some other, more elegant solution for the same task is needed for lightmix to be a truly production friendly tool ) 
My small 3D model shop: www.ikonoform.com/shop
My arch viz blog: www.ikonoform.com/blog

2016-09-18, 09:49:32
Reply #489

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Hi,

Build from 2016-09-16. I didn't find folder on Dropbox with files for Max 2013-2014. Did you decide to skip support for these versions?

2016-09-18, 10:50:24
Reply #490

Ryuu

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 654
  • Michal
    • View Profile
We are still supporting all versions 2012+. AFAIK the missing files are most probably just a mistake.

2016-09-18, 11:26:53
Reply #491

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Thanks!

2016-09-18, 21:35:02
Reply #492

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Hi. Would download today's build, but there's no v2014 and v2016 - only v2015 and v2017. Is this a mistake, or by purpose?
there was some error in the build and I couldnt correct it in time because I had to leave the office ;). Will make it soon ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-18, 21:41:22
Reply #493

PROH

  • Active Users
  • **
  • Posts: 1219
    • View Profile
Great! Looking forward to this :)

Thanks.

2016-09-19, 19:54:26
Reply #494

johan belmans

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 761
    • View Profile
    • belly.be
Corona color picker does not fully allow input of numeric values. Some numbers are allowed and some are not. All this in a non logical sense.
Is this normal behavior in the current state of development?


edit:
Only un-even number input is accepted. for example 180 will be 10.
Mantis: https://corona-renderer.com/bugs/view.php?id=2123
« Last Edit: 2016-09-19, 20:03:56 by belly »