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[Max] I need help! / Real size map or UVW !
« on: 2023-02-15, 14:04:31 »
Hello
So it has been 14 months since I started learning 3dmax and corona, and I have always apply materials to objects then apply UVW map modifier on them and set the size of the map to the size I see close to reality, like this : https://ibb.co/KywRGNX
I was watching a tutorial in YT where they done it differently, they gave the map a real world size and apply UVW modifier and set it to box then checked real world size. see here : https://ibb.co/9Yn6kXp
So now I am excited to use this method cause it seems better, because I only need to add one UVW Map to an obecjt even if I have 3 or 4 materials
So I am here telling you this because I have a feeling someone would explain to me why the easiest method ( the second ) is wrong or something like that, I can't believe all courses I took and tutorials I have watched have not mentioned that, or they have but I was focusing on my first method
Or maybe someone would point me to a better way ?
Also, when I buy a map like fingerprints or dirt, why don't they give real world size so we can apply it ? I find this confusing even with some albedo maps, eventually I will set it to how I see fit but I am just wondering!
Thank you
So it has been 14 months since I started learning 3dmax and corona, and I have always apply materials to objects then apply UVW map modifier on them and set the size of the map to the size I see close to reality, like this : https://ibb.co/KywRGNX
I was watching a tutorial in YT where they done it differently, they gave the map a real world size and apply UVW modifier and set it to box then checked real world size. see here : https://ibb.co/9Yn6kXp
So now I am excited to use this method cause it seems better, because I only need to add one UVW Map to an obecjt even if I have 3 or 4 materials
So I am here telling you this because I have a feeling someone would explain to me why the easiest method ( the second ) is wrong or something like that, I can't believe all courses I took and tutorials I have watched have not mentioned that, or they have but I was focusing on my first method
Or maybe someone would point me to a better way ?
Also, when I buy a map like fingerprints or dirt, why don't they give real world size so we can apply it ? I find this confusing even with some albedo maps, eventually I will set it to how I see fit but I am just wondering!
Thank you