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Messages - arqrenderz

Pages: 1 2 [3] 4 5 ... 67
31
Thx both for the answers, will try and get back with the result.

32
Hi, just to clarify some things up..
The scene is big, 3 or 4km long, this is just a house of the masterplan (i have two different files for the animation, but ended importing the same big beach to use in the house file for reflection purposes and simplicity.. The caustics were moving a lot when rendering the same frame (and im making an animation, so it was useless for that)
The isolate is working, just a warning would be nice..

33
OMG :( Lol for me, Thanks for the input !

34
After a night of sleep i keep trying to solve the issue, SO the bounding box CANT be big, if i isolate the project and leave just a house with its pool the caustics render the same, so i will render them on a smaller scene, if that's a known limitation a warning would be nice ...

35
Hi, im having a headache with corona caustics. After a LOT of trial and error to get decent looking caustics i started to render a test animation, to my surprise no frame gets similar caustics, so i dig deeper to finally render THE SAME frame with all methods, PT+PT UHD still, UHD animation and 4k still and animation, no matter what the frames came with different looking caustics...Im not moving the time frame or materials, but it will never look the same...


using corona 10.1 max 2023

36
The problem is AXYZ, every time you reload the anima scene it came with the same bad materials, bad normals, they SHOULD invest some time redoing their materials, at least some good reflection and roughness...

37
[Max] Feature Requests / Re: The most wanted feature?
« on: 2023-08-29, 15:31:02 »
PLEASE! give some love to these
Speed of interactive rendering improvements specifically 25 (6.9%)
Parsing performance optimization (e.g. for animations) 29 (8%)

These are two of the most voted ones, i have already seen the trello moving for V11, Please don't leave them behind, that performance optimization has been delayed for years :(

38
[Max] General Discussion / Re: TX image format?
« on: 2023-08-17, 15:22:53 »
I always felt this should be run-time operation behind the scenes done by renderer and not to be externalized into actual physical file on hard drive. Similar to GPU texture compression (weird that never happened in offline rendering, it's massive resource saver with minimal artefacting for most common bitmaps).

I am already angry by the insistence of many texture shops (like textures.com) to give me uncompressed TIFF files. Like I absolutely do not need 16bit lossless & uncompressed AO 500 MB AO bitmap. JPEGs for all but displacement is the right way.

Amen to all of that

39
Gallery / Re: Slot House
« on: 2023-08-17, 15:21:29 »
What happened to that human face ?? stable diffusion victim ?

40
[Max] Daily Builds / Re: New Corona Lister Feedback
« on: 2023-08-08, 15:29:02 »
A handy addition would be to be able to change all selected at once, if you want all selected proxys to have a different visualization, or change light type or shape..
Much like the itoo software lister

41
Gallery / Re: Arrington Shell Kitchen Interior
« on: 2023-07-25, 15:24:58 »
Great lighting and color pallete as always !

42
[Max] Feature Requests / Re: The most wanted feature?
« on: 2023-07-19, 16:46:51 »
Just hope the 2 Best voted feature gets into corona, Tiles map, please consider the votes of the users..

43
Hi Marcin, its xxx
Thx

44
Hi Maru, just the corona Forum when registering a new user

45
[Max] I need help! / Re: VFB all black
« on: 2023-07-17, 16:48:25 »
Corona cameras sometimes get Target Distance to 0, change that and it will work.

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