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[Max] General Discussion / Re: Effectiveness of Corona out-of-core textures
« on: Today at 13:46:24 »So just to be sure - if I have 8k texture in my scene but the object in camera appears far away, OOC will create let's say 256x256 image version and will discard anything above that?Yes, and you get RAM saving from this.
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Also, do we know how much RAM does this conversion process eat? As in, if the texture is 1k or 8k and it needs to be downscaled to 256x256. Does it impact render times in any significant amount?There should be no RAM penalty at all, or nothing significant.
There can be a small hiccup at the beginning of the rendering when OOC loads the needed textures from the disk.
The creation of the different variants happens at scene opening and it happens regardless if OOC is on or off.
This is scene-dependent and we don't have any specific measurements. I guess testing it with OOC on and off is one way to find out. :)
update: fixed broken quotes