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Messages - TomG

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4591
[C4D] General Discussion / Re: Render Big Resolution
« on: 2017-12-06, 11:31:35 »
Time and memory are often two different things :) Although if memory runs out, it will affect time, since things will start paging etc.

So, saving memory - less render elements is better, especially elements like LightSelects. Denoising outside of the 3D app can help. Or, not Denoising at all and simply rendering for more passes may be more effective, and could even reduce render times if it means you no longer run into low memory situations.

For time, personally I find that as resolution goes up, the Noise Level you render to can go up as well. That is, you can render for less passes in a higher resolution and get a result that is as visually pleasing (I haven't put that to a scientific test mind you). So, higher noise level and / or less passes (depending on which you are using) could help.

Then there is indeed the option to render in strips or image sections, and then combine them back together afterward, if it becomes really necessary to save memory (e.g. you absolutely can't remove any more render elements, or absolutely must have Denoising on all passes, etc.)

4592
[C4D] General Discussion / Re: Render Big Resolution
« on: 2017-12-06, 09:47:42 »
Also bear in mind that every LightSelect requires additional memory, and applying denoising requires additional memory (for every pass it is applied to, including LightSelects). So, reducing the number of LightSelect render elements will help with memory (maybe there is another way to group the lights that will reduce the number of LightSelect elements). You could also try "Gather data for later" and apply denoising in the CIE outside of the 3D application (save to CXR format to be able to do that).

You could also bake the LightMix settings back into the scene and render without them, with the final lighting already there in the Beauty pass, if you aren't loading up different settings for one render.

4593
Confirmed here too (created a new scene for it, using an HDRI image that has worked in the past).

4594
From FB discussion, this appears to be a scene created in A4, so it could be some incompatibility with changed render settings, lights, etc?

4595
[Max] General Discussion / Re: 1.7 Lens shift
« on: 2017-11-28, 18:15:02 »
Dropping in my test scene - just tested hotfix 1 to see if this changed anything, but still seems to be the same results.

4596
Ok I had something odd, the Global material did not disappear, but did change. The first frame rendered correctly, the second did not - still volume effects there, but they are totally different than in the first frame.

If I choose a frame and rendered it individually, it works as expected.




4597
As noted, there is no volume material in the scene - the box for Global Volume is checked, but there is no material in there (same with Override C4D Environment).

I added a Volume material, dropped it into the Global Volume, and rendered the frames 0 to 3 and the global volume appeared in all 4 frames. Not sure why the global volume was missing in the scene though :)

4598
Be sure denoising is enabled for every LightSelect. (In IR of course, this will have no effect, as denoising can only run in a final render - but same applies for a beauty pass of course).

Be sure every light is assigned to a LightSelect layer, as the "Rest" layer for lights not assigned to a LightSelect cannot be denoised (the only part of LightMix that can't be denoised). Generally if your Beauty looks good, and then when swapping to the LightMix there is noise, most likely denoising was applied to the Beauty, but not to all the Lightselects.

And as Marcin notes, extreme adjustments can introduce noise, especially making any light source brighter - if this is an issue, best solution is to bake the LightMix changes back into the scene.

4599
[Max] I need help! / Re: dome Hdri
« on: 2017-11-24, 15:48:32 »
Yup, there is a "virtual dome" object if you like to think of it that way, and you control the size of that dome using the Radius parameter. Also see


4600
Gallery / Re: Stormy Monday. Interior.
« on: 2017-11-16, 21:34:47 »
I think that is a big improvement personally!

4601
And a Mental Ray, Max and Backburner error too :)

4602
A quick question - are you able to get this working with, say, Mental Ray and Backburner? I just tested here in a very simple scene, created the .stat files to bake the animation, rendered using Mental Ray and Backburner, and the render nodes acted as if the hair was non-animated, they did not use the .stat files. This was "one frame to one machine" and not strip rendering (multiple machines working on the same file).

Would be interested to know if you have this working with any other render engine, and if any special steps are required to get that set up (such as, the .stat files must be on a network drive or something?)

I also tested with Corona and Backburner, but of course same result, the frames did not show any result from the baked animation from the nodes.

4603
[C4D] General Discussion / Re: Corona license and price.
« on: 2017-11-14, 18:05:17 »
As noted on the downloads page "The plugin is still in development and as such is free to use, even for commercial projects." - which means that there are no restrictions on it (just the same as there are no restrictions on our 45 day demo).

Pricing-wise, the information will be released as release date approaches :)

4604
Deleting the phong tags off the objects makes the IR and offline render look the same. Not the first time that Phong tags seem to act oddly at the moment with Corona. This doesn't change the "different look" with the material override interestingly, so maybe that is unrelated after all :)

4605
Another odd thing that I think I have seen before (but I forget where) - if a Material Override is applied in the Render Settings, some of the leaves are shaded differently, even though the material should now all be the same. May be a clue as to what is happening.

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